Today's Walk is a Chicken Walk.
Head - light bounce and sway with overlap and drag on the beak
Chest - light compress and twist side to side
Hips - rotate to offset the chest with a little bounce and drag on the tail feathers
Legs - low small steps
Feet - drag back and down on the passing position land with extra drag and overlap on the talons
Wings - light flap and sway
Wingtips - extra bounce and wave overlapping the movement of the wings
Today's Walk is an Animus Walk.
Head - light bounce and raise, with extra overlap and drag on the jaw
Chest - extra side to side rotate and twist to allow for the next forward movement
Hips - light bounce, rotate to offset the chest and allow for the next step
Legs - low medium bent steps
Feet - drag back on the passing position land with a little flop
Tail - side to side sway and twist, extra swing and drag toward the end of the tail
Today's Walk is a Spiderman Walk.
Head - light side to side twist and sway
Chest - bent over and down, light compress and stretch side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - extra ball roll, drag back on the passing position and land with a little toe flop
Arms - prop the chest up, low medium forward movements
Hands - pressed against the wall, drag back and flop down with overlap and drag on the fingers and thumbs
Ponder before you Animate!
"What makes your character who he is? How does he look at life? What are his basic attitudes? How can you expand his range to acquire greater depth? How does he walk? Run? Rest? How can you show what he is thinking and feeling through his movements? ..."
- Eric Goldberg
Character Animation Crash Course
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Program - Maya 2010 http://www.autodesk.com/products/maya/overview