8.22.2015
8.21.2015
Animation Time! - Ultimate Beefy Rig
Today's Inspiration:
There’s no secret to getting better at drawing; just keep drawing every day and keep getting better every day.
Finds the artwork that inspires you and emulate it; take it apart and put back together again. If you do all this fueled by a love of the medium, you’re bound to come out better on the other side.
- Sherm Cohen
https://twitter.com/shermcohen
How to Draw SpongeBob
https://youtu.be/CVvsblmmSyc
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Ultimate Beefy
http://www.creativecrash.com/maya/downloads/character-rigs/c/ultimate-beefy
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Live,
Sherm Cohen,
SpongeBob,
Ultimate Beefy,
Walk,
Walk a Day,
Walk Cycle
Mortimer Monster - Animation Time!
Today's Animation Time features Mortimer the Monster.
Head - light tilt and bounce with overlap and drag in the jaw
Body - medium up and down with light side to side sway and tip, and a little squash and stretch
Legs - low small steps, front steps lead followed successively by the back two
Head - light tilt and bounce with overlap and drag in the jaw
Body - medium up and down with light side to side sway and tip, and a little squash and stretch
Legs - low small steps, front steps lead followed successively by the back two
Labels:
Animate,
Animation,
Monster,
Mortimer,
Mortimer Monster,
Walk,
Walk a Day,
Walk Cycle
8.20.2015
Animation Time! - Mortimer (Monster) Rig
Today's Inspiration:
you don’t question it, you just start building it and make it what it is, and tell the story along the way.
[The process] is never the same, sometimes it’s very smooth, and other times it’s just beating your head against a brick wall until you’re bloody, then coming out the other side in a better place for it.
- Chris G Robinson
https://twitter.com/artofcgrobinson
Art of Chris G. Robinson
http://chrisgrobinson.tumblr.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Mortimer (Monster)
http://www.creativecrash.com/maya/downloads/character-rigs/c/65321/download_page
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Chris G. Robinson,
Mortimer,
Mortimer Monster,
Walk,
Walk a Day,
Walk Cycle
Tyrannosaurus - Animation Time!
Today's Animation Time is a Tyrannosaurus
Head - bent down and out, light bounce and sway side to side
Chest- bent over and out, light tilt and raise
Hips - rotated downward, twist to offset the chest
Legs - medium heavy steps
Feet - drag back on the passing position land with a heavier toe flop
Arms - bent upward light bounce and drag
Hands - drag and curl downward, overlap and delay from the movement of the arms and forearm extending into the fingers
Tail - light sway and whip side to side with successive movement throughout
Head - bent down and out, light bounce and sway side to side
Chest- bent over and out, light tilt and raise
Hips - rotated downward, twist to offset the chest
Legs - medium heavy steps
Feet - drag back on the passing position land with a heavier toe flop
Arms - bent upward light bounce and drag
Hands - drag and curl downward, overlap and delay from the movement of the arms and forearm extending into the fingers
Tail - light sway and whip side to side with successive movement throughout
Labels:
Animate,
Animation,
T Rex,
T Rex Walk,
Tyrannosaurus,
Tyrannosaurus Walk,
Walk,
Walk a Day,
Walk Cycle
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