STRAIGHT AHEAD AND POSE TO POSE ANIMATION
Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
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