5.22.2015
Animating a Walk from Start to Finish - Straight Ahead and Pose to Pose
12 Principles of Animation -
STRAIGHT AHEAD AND POSE TO POSE ANIMATION
Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
STRAIGHT AHEAD AND POSE TO POSE ANIMATION
Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
Labels:
12 Principles of Animation,
Animate,
Animation,
Guide,
How to,
Live,
Pose to Pose,
Straight Ahead,
Stream,
Tutorial,
Walk,
Walk a Day,
Walk Cycle
5.21.2015
Cup Walk - Walk a Day
Today's Walk is a Cup Walk
Head - tilted down and out toward the cup, drags back then turns forward
Chest - light puff out with a tiny bit of twist and compress
Hips - minimal up and down, rotate to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm hangs down with a medium swing, right arm raised up, pulls back and picks up the glass
Hands - left hand is a loose clench, overlaps the swing of the arm and forearm extending into the fingers, right hand anticipates the grab, swings back then grasps the cup and pulls it forward and upward
Head - tilted down and out toward the cup, drags back then turns forward
Chest - light puff out with a tiny bit of twist and compress
Hips - minimal up and down, rotate to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm hangs down with a medium swing, right arm raised up, pulls back and picks up the glass
Hands - left hand is a loose clench, overlaps the swing of the arm and forearm extending into the fingers, right hand anticipates the grab, swings back then grasps the cup and pulls it forward and upward
Labels:
Animate,
Animation,
Anticipation,
Cup,
grab,
Walk,
Walk a Day,
Walk Cycle
5.20.2015
Animating a Walk from Start to Finish - Anticipation
Live Streaming an Animated Walk.
12 Principles of Animation -
ANTICIPATION
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
12 Principles of Animation -
ANTICIPATION
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
Labels:
12 Principles of Animation,
Animate,
Animation,
Anticipation,
Guide,
How to,
Live,
Stream,
Tutorial,
Walk,
Walk a Day,
Walk Cycle
Bouncy Butt Walk - Walk a Day
Today's Walk is a Bouncy Butt Walk.
Head - light sway and tip side to side
Chest - extra side to side sway and tilt, with a little squash and stretch
Hips - extra side to side sway and up and down, rotate to offset the chest, with excess overlap on the butt
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - light side to side sway and tilt
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs
Head - light sway and tip side to side
Chest - extra side to side sway and tilt, with a little squash and stretch
Hips - extra side to side sway and up and down, rotate to offset the chest, with excess overlap on the butt
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - light side to side sway and tilt
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Booty,
Bounce,
Bouncy,
Bouncy Butt,
Bouncy Butt Walk,
Butt,
Walk,
Walk a Day,
Walk Cycle
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