8.09.2015
Animation Time! - Houdini Rig
Today's Inspiration:
It's not the easy way out - ... if there's not blood sweat and tears in it, it's less valid to me.
In order to be an artist you have to be really diligent with your time and be very focused and not get sidetracked.
- Tara McPherson
http://www.taramcpherson.com/
https://twitter.com/taramcpherson
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Houdini
http://www.creativecrash.com/maya/downloads/character-rigs/c/houdini?os=windows
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time,
Animation Time!,
Houdini,
Houdini Walk,
Tara McPherson,
Walk,
Walk a Day,
Walk Cycle
Mortimer Walk - Animation Time!
Today's Walk is a Mortimer Walk.
Head - tipped upward, light tilt and sway side to side
Chest - puffed out, slight tilt and twist side to side
Hips - medium bounce, rotate to offset the chest and favor the next step
Legs - low medium steps
Feet - drag back on the passing position land with a little foot flop
Arms - medium forward swing
Hands - loose clench, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - tipped upward, light tilt and sway side to side
Chest - puffed out, slight tilt and twist side to side
Hips - medium bounce, rotate to offset the chest and favor the next step
Legs - low medium steps
Feet - drag back on the passing position land with a little foot flop
Arms - medium forward swing
Hands - loose clench, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Mortimer,
Mortimer Walk,
Mouse,
Mouse Walk,
Walk,
Walk a Day,
Walk Cycle
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