6.16.2015


Animation Time! - Zombination Rig



Today's Inspiration:
“They love to see the drawings move and the characters think,”

“Remember that! It’s what they like to see in our scenes.
We should always let them see what the characters were thinking!”

1. Appeal in drawing.
2. Staging.
3. Most interesting way?
4. Is it the most entertaining way?
5. Are you in character?
6. Are you advancing the character?
7. Is it the simplest statement of the main idea of this scene?
8. Is the story point clear?
9. Are the secondary actions working with the main action?
10. Is the presentation best for the medium?
11. Does it have 2 dimensional clariy?
12. Does it have 3 dimensional solidity?
13. Does it have 4 dimensional drawing?
14. Are you trying to do something that shouldn’t be attempted?

- Fred Moore
https://youtu.be/qEhSxLoMGnk
https://50mostinfluentialdisneyanimators.wordpress.com/2011/11/12/4-fred-moore/
http://www.imdb.com/name/nm0601216/

Program - Maya 2014

Rig - World Zombination Character Rig
http://proletariat.com/blog/2014/01/09/world-zombination-character-rig-postmortem/

Animator's Bibles:

Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life


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Hotel Zombie Walk - Walk a Day

Today's Walk is a Hotel Zombie Walk.
Head - light sway and tip side to side, with overlap and drag on the jaw
Chest - bent over, light compress and twist side to side
Hips - rotate to offset the chest and favor the next step, light up and down
Legs - low medium steps
Feet - light foot roll, drag back on the passing position and tap on the contact
Arms - left arm hangs back with a light swing, right arm bent and dangles side to side
Hands - left hand hangs back, right hand hangs down, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs