5.15.2015

Pinion Walk - Walk a Day

Today's Walk is a Pinion Walk.
Head - light bounce with a little side to side tilt and sway
Chest - extra squash and stretch with exaggerated side to side twist and sway
Hips - rotate to offset the chest and drag from the movement above
Legs - hang down, extra drag and swing from the movement of the hips
Feet - overlap and drag from the sway of the legs, extending into the toes
Arms - stretched out, extra bounce and flap
Hands - flap up and down, overlapping the movement of the arms and forearms extending into the fingers and thumbs








Animating a Walk from Start to Finish - Exaggeration

Live Streaming an Animated Walk.



12 Principles of Animation -

EXAGGERATION
Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It's like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Animating a Walk from Start to Finish - Arcs

Live Streaming an Animated Walk.



12 Principles of Animation -

ARCS
All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Precarious Walk - Walk a Day

Today's Walk is a Precarious Walk.
Head - angled down with minimal bounce
Chest - bent inward, light side to side sway and twist
Hips - low down, rotate to offset the chest, extra side to side sway
Legs - low medium - long steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent out at the side, light sway and swing
Hands - light drag, overlapping the movement of the arms and forearms extending into the fingers and thumbs