Today's Walk is a Pinion Walk.
Head - light bounce with a little side to side tilt and sway
Chest - extra squash and stretch with exaggerated side to side twist and sway
Hips - rotate to offset the chest and drag from the movement above
Legs - hang down, extra drag and swing from the movement of the hips
Feet - overlap and drag from the sway of the legs, extending into the toes
Arms - stretched out, extra bounce and flap
Hands - flap up and down, overlapping the movement of the arms and forearms extending into the fingers and thumbs
EXAGGERATION
Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It's like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated
ARCS
All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.
Today's Walk is a Precarious Walk.
Head - angled down with minimal bounce
Chest - bent inward, light side to side sway and twist
Hips - low down, rotate to offset the chest, extra side to side sway
Legs - low medium - long steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent out at the side, light sway and swing
Hands - light drag, overlapping the movement of the arms and forearms extending into the fingers and thumbs