5.31.2015


Animation Time! - Miku Rig


Today's Inspiration:
"All the things have not been done in art that can and will be done. I don't think our bones and muscles will change much and that light will shine differently, so all the good rules will still hold. I can only say that you must have the courage of your convictions, believing that your way is right for you and for your time. Your individuality will always be your precious right and must be treasured. Take from the rest of us all that you can assimilate, that can become a part of you, but never still the small voice that whispers to you, "I like it better my way.""

- Andrew Loomis (Figure Drawing for all it's Worth)
http://www.amazon.com/Figure-Drawing-All-Its-Worth/dp/0857680986

Program - Maya 2014

Rig - Miku
http://www.creativecrash.com/maya/downloads/character-rigs/c/miku-v-1-0?os=windows

Animator's Bibles:

Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Little Bot Walk - Walk a Day

Today's Walk is a Little Bot Walk.
Head - leans forward, dips back, then down and out
Wheels - scoot forward, pull back, then shoot forward
Arms - overlap and swing from the movement of the head
Hands - overlap and drag from the swing of the arms extending into the fingers and thumbs
Antenna - pulls back, flops forward, then drags and flops





5.30.2015


Animation Time - Robot Bot

Animation Time!


Today's Inspiration:

List of components in good animation:
Inner feeling and emotions
Acting with clear and definite action
Character and personality
Thought process through expression changes
Ability to analyze
Clear staging
Good composition
Timing
Solidity in drawing
Power in drawing
Strength in movement
Imagination

- The Illusion of Life
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Bill Tytla - Stromboli Pencil Test
https://www.youtube.com/watch?v=FqcImGuhtA0

Program - Maya 2014 

Rig - Robot Bot


Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
12 Principles of Animation
Drawn to Life


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Carebot Walk - Walk a Day

Today's Walk is a Carebot Walk.
Head - extra bouncy with lots of squash and stretch and side to side
Bottom - light bounce with a little rotate forward and back
Wheels - drag down and bounce
Arms - light swing and dip down
Eyes - overlap and drag from the movement of the head, with a little squash and stretch



5.28.2015

Animation Time - Care Bot

Today's Inspiration:


Drawn to Life -

"Your mental and emotional processes are what motivates you and without motivation you would accomplish noting. And without enthusiasm, motivation would atrophy before you could make a quick sketch. Your mind is like a projector - whatever you choose to put into it is what will be seen on the screen (the choice is yours and yours alone). The switch is motivation and the electricity (power) that keep the whole show moving along is enthusiasm."

Walt Stanchfield

http://www.parkablogs.com/content/book-review-drawn-life-20-golden-years-of-disney-master-classes

Program - Maya 2014

Rig - Care Bot


Animator's Bibles:
Character Animation Crash Course
Illusion of Life
Animator's Survival Kit
12 Principles of Animation
Drawn to Life


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Robit Walk - Walk a Day

Today's Walk is a Robit Walk.
Head - light bounce and dip
Chest - puffed out, light twist and compress
Hips - extra flop, rotates to offset the chest and allow for the next step
Legs - medium high steps
Feet - drag back and raise up high then stomp down with a little overlap on the toe
Arms - jut outward and back in
Hand - grasp outward and clamp back inward, overlapping the movement of the arm and forearm
Rocket - juts outward, pops out, then ejects the rockets




Animation Time - Samurai Jet Rig!

Today's Inspiration:


Indeed, it is very far from accurate to say that we see with our eyes. The eye is blind but for the idea behind the eye.

The hand is thought of as the slave of action. But the slave of action is the master of expression.

George Bridgman

https://archive.org/details/constructiveanat00briduoft
http://www.goodreads.com/author/quotes/266799.George_B_Bridgman

Program - Maya 2014

Rig - Samurai Jet
http://www.creativecrash.com/maya/downloads/character-rigs/c/samurai_jet

Animator's Bibles:
Character Animation Crash Course
Illusion of Life
Animator's Survival Kit
12 Principles of Animation


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Lazy Giraffe Walk - Walk a Day

Today's Walk is a Lazy Giraffe Walk.
Head - extra sway and tilt side to side
Neck - floppy, overlaps and drag from the movement of the neck
Chest - rotates to favor the next step
Hips - light bounce, rotates to offset the chest and favor the next step
Legs - low medium steps
Hooves - drag back on the passing position and land with a little overlap
Tail - light sway, with extra whip and overlap on the tip



5.26.2015

Animation Time - Giraffe Walk!



Today's Inspiration:

Winsor McCay -
“The principle factor in my success has been an absolute desire to draw constantly. I never decided to be an artist. Simply, I couldn't stop myself from drawing. I drew for my own pleasure. I never wanted to know whether or not someone liked my drawings. I have never kept one of my drawings. I drew on walls, the school blackboard, odd bits of paper, the walls of barns. Today I'm still as fond of drawings as when I was a kid - and that was a long time ago - but, surprising as it may seem, I never thought about the money I would receive for my drawings. I simply drew them.”

http://www.goodreads.com/author/quotes/224293.Winsor_McCay
https://www.youtube.com/watch?v=TGXC8gXOPoU

Program -
Maya 2014

Rig -
Willhelm the Giraffe

Animator's Bibles:
Character Animation Crash Course
Illusion of Life
Animator's Survival Kit
12 Principles of Animation

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Chicken Walk - Walk a Day

Today's Walk is a Chicken Walk.
Head - light bounce and sway with overlap and drag on the beak
Chest - light compress and twist side to side
Hips - rotate to offset the chest with a little bounce and drag on the tail feathers
Legs - low small steps
Feet - drag back and down on the passing position land with extra drag and overlap on the talons
Wings - light flap and sway
Wingtips - extra bounce and wave overlapping the movement of the wings



Animus Walk - Walk a Day

Today's Walk is an Animus Walk.
Head - light bounce and raise, with extra overlap and drag on the jaw
Chest - extra side to side rotate and twist to allow for the next forward movement
Hips - light bounce, rotate to offset the chest and allow for the next step
Legs - low medium bent steps
Feet - drag back on the passing position land with a little flop
Tail - side to side sway and twist, extra swing and drag toward the end of the tail



Animation Time! - Chicken Rig



Today's Inspiration:
Hans Liska


Program - Maya 2014

Rig - Chicken Rig


Animator's Bibles:
Character Animation Crash Course

Illusion of Life

Animator's Survival Kit

12 Principles of Animation


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

5.25.2015


Spiderman Walk - Walk a Day

Today's Walk is a Spiderman Walk.
Head - light side to side twist and sway
Chest - bent over and down, light compress and stretch side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - extra ball roll, drag back on the passing position and land with a little toe flop
Arms - prop the chest up, low medium forward movements
Hands - pressed against the wall, drag back and flop down with overlap and drag on the fingers and thumbs



Animation Time! - Animus Rig



Ponder before you Animate!
"What makes your character who he is? How does he look at life? What are his basic attitudes? How can you expand his range to acquire greater depth? How does he walk? Run? Rest? How can you show what he is thinking and feeling through his movements? ..."
- Eric Goldberg
Character Animation Crash Course
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Animus Rig
http://www.creativecrash.com/maya/downloads/character-rigs/c/animus_rig-beta?os=windows

Animator's Bibles:

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

12 Principles of Animation
http://www.frankanollie.com/PhysicalAnimation.html

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.23.2015

Creeper Walk - Walk a Day

Today's Walk is a Creeper Walk.
Head - light bobble with extra squash and stretch
Chest / Hips - rotates to favor the next step, with a little bounce and squash and stretch
Legs / Arms - little bounce steps, rotate out on the passing position, land and rotate inward




Animation Time! - Spiderman Rig



Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Spiderman Rig
http://www.creativecrash.com/maya/downloads/character-rigs/c/spider-man?os=windows

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

12 Principles of Animation
http://www.frankanollie.com/PhysicalAnimation.html

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Gap Walk - Walk a Day

Today's Walk is a Gap Walk.
Head - light bounce, drags back and flops down
Chest - light bend inward, a little side to side rotate and twist with a bit of drag back and squash on the jump
Hips - rotate to offset the chest, light up and down and jump with a bit of recoil
Legs - low smalls steps, jump up and land down
Feet - drag back on the passing position and land with a little toe flop,  drag and offset on the jump, land with a bit of force
Arms - light swing, drag back and recoil on the jump
Hands - overlap and drag from the swing and recoil of the arms and forearms extending into the fingers and thumbs




Animation Time - Creeper Rig!




12 Principles of Animation -

Recap

Squash and stretch
Anticipation
Staging
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Slow In and Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing (same or different as Weight)
Appeal

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2014 http://www.autodesk.com/products/maya/overview

Rig - Creeper Rig -http://www.creativecrash.com/maya/downloads/character-rigs/c/maya-free-creeper-rig-v_01

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.22.2015


Animating a Walk from Start to Finish - Straight Ahead and Pose to Pose

12 Principles of Animation -



STRAIGHT AHEAD AND POSE TO POSE ANIMATION
Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.21.2015


Cup Walk - Walk a Day

Today's Walk is a Cup Walk
Head - tilted down and out toward the cup, drags back then turns forward
Chest - light puff out with a tiny bit of twist and compress
Hips - minimal up and down, rotate to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm hangs down with a medium swing, right arm raised up, pulls back and picks up the glass
Hands - left hand is a loose clench, overlaps the swing of the arm and forearm extending into the fingers, right hand anticipates the grab, swings back then grasps the cup and pulls it forward and upward




5.20.2015

Animating a Walk from Start to Finish - Anticipation

Live Streaming an Animated Walk.



12 Principles of Animation -

ANTICIPATION
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Bouncy Butt Walk - Walk a Day

Today's Walk is a Bouncy Butt Walk.
Head - light sway and tip side to side
Chest - extra side to side sway and tilt, with a little squash and stretch
Hips - extra side to side sway and up and down, rotate to offset the chest, with excess overlap on the butt
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - light side to side sway and tilt
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs



5.19.2015


Dastardly Walk - Walk a Day

Today's Walk is a Dastardly Walk.
Head - focused forward, pulls in and flops out
Chest - puffed out then leans forward and bends over
Hips - rotate to offset the chest and favor the next step, dip down lower
Legs - low small to then medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm held out then flops forward, right arm held behind the back, light keep alive and drag
Hands - left hand holds the gun, drags back then overlaps and flops forward with extra overlap and drag in the fingers, right hand held behind the back moves with a little keep alive and drag from the movement of the arm and forearm



Animating a Walk from Start to Finish - Slow in Slow Out

Live Streaming an Animated Walk.


12 Principles of Animation -

SLOW-OUT AND SLOW-IN
As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Victor Navone
http://blog.navone.org/

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.18.2015

Box Walk - Walk a Day

Today's Walk is a Box Walk.
Head - bent over, hiding in the box
Chest - bent over, covered by the box, light squash and stretch
Hips - rotate to offset the chest, extra up and down
Legs - medium low steps
Feet - drag back on the passing position, land with a little toe flop
Arms - hang down, light bounce
Hands - hold the box, extra up and down bounce, delayed from the movement of the arms and forearms extending into the fingers





Animating a Walk from Start to Finish - Solid Drawing

Live Streaming an Animated Walk.



12 Principles of Animation -

SOLID DRAWING
The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing. The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life. You transform these into color and movement giving the characters the illusion of three-and four-dimensional life. Three dimensional is movement in space. The fourth dimension is movement in time.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.17.2015


Deep Squat Walk - Walk a Day

Today's Walk is a Deep Squat Walk.
Head - leaned forward, light side to side sway
Chest - leaned over and puffed out, light stretch and tilt side to side
Hips - down low, rotate to offset the chest and favor the next step
Legs - low-medium bent steps
Feet - extra ball roll, drag back on the passing position, land with a little toe flop
Arms - lifted up, light side to side sway and raise
Hands - stretched upward, light sway and overlap from the movement of the arms and forearms extending into the fingers and thumbs




Animating a Walk from Start to Finish - Appeal

Live Streaming an Animated Walk.

12 Principles of Animation -



APPEAL
A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience's interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Like all forms of story telling, the feature has to appeal to the mind as well as to the eye.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Mike Gasaway  - Hold the Coffee Cup Acting!
https://www.youtube.com/user/00gasman

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.15.2015

Pinion Walk - Walk a Day

Today's Walk is a Pinion Walk.
Head - light bounce with a little side to side tilt and sway
Chest - extra squash and stretch with exaggerated side to side twist and sway
Hips - rotate to offset the chest and drag from the movement above
Legs - hang down, extra drag and swing from the movement of the hips
Feet - overlap and drag from the sway of the legs, extending into the toes
Arms - stretched out, extra bounce and flap
Hands - flap up and down, overlapping the movement of the arms and forearms extending into the fingers and thumbs








Animating a Walk from Start to Finish - Exaggeration

Live Streaming an Animated Walk.



12 Principles of Animation -

EXAGGERATION
Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It's like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Animating a Walk from Start to Finish - Arcs

Live Streaming an Animated Walk.



12 Principles of Animation -

ARCS
All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Precarious Walk - Walk a Day

Today's Walk is a Precarious Walk.
Head - angled down with minimal bounce
Chest - bent inward, light side to side sway and twist
Hips - low down, rotate to offset the chest, extra side to side sway
Legs - low medium - long steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent out at the side, light sway and swing
Hands - light drag, overlapping the movement of the arms and forearms extending into the fingers and thumbs






5.14.2015


Mystic Runesaber - Animation Breakdown

A little animation discussion and breakdown of World of Warcraft's newest Blizzard Store Mount, the Mystic Runesaber.


Animating a Walk from Start to Finish - Staging

Live Streaming an Animated Walk.



12 Principles of Animation -

STAGING
A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. There is a limited amount of time in a film, so each sequence, scene and frame of film must relate to the overall story. Do not confuse the audience with too many actions at once. Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion. Staging directs the audience's attention to the story or idea being told. Care must be taken in background design so it isn't obscuring the animation or competing with it due to excess detail behind the animation. Background and animation should work together as a pictorial unit in a scene.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.13.2015

Wacky Walk - Walk a Day

Today's Walk is a Wacky Walk.
Head - juts outward and pulls in
Chest - bent over, extra compress and twist side to side
Hips - rotate to offset the chest and favor the next step
Legs - medium high steps,  delayed raise up on the passing position
Feet - drag back then flop up with overlap on the toes
Arms - bent inward, and stretch out
Hands - curl in and stretch out, overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs








5.12.2015

Animating a Walk from Start to Finish - Timing

Live Streaming an Animated Walk.



12 Principles of Animation -

TIMING
Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation. Studying movement of actors and performers on stage and in films is useful when animating human or animal characters. This frame by frame examination of film footage will aid you in understanding timing for animation. This is a great way to learn from the others.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Totter Walk - Walk a Day

Today's Walk is a Totter Walk.
Head - light side to side sway and tilt
Chest - sways and twists side to side with a bit of compress
Hips - rotate to offset the chest, dip down on the passing position
Legs - low dip down and swing outward steps
Feet - rotated inward, drag back and down on the passing position, land with a little overlap on the toe
Arms - held out, light swing and sway side to side and up and down
Hands - help maintain balance, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs




5.11.2015

Animating a Walk from Start to Finish

Animating a Walk from Start to Finish!



12 Principles of Animation -

SECONDARY ACTION
This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk. Also, the possibility of dialogue being delivered at the same time with tilts and turns of the head to accentuate the walk and dialogue, but not so much as to distract from the walk action. All of these actions should work together in support of one another. Think of the walk as the primary action and arm swings, head bounce and all other actions of the body as secondary or supporting action.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Creature Time!


Stretchy Dangle Walk - Walk a Day

Today's Walk is a Stretchy Dangle Walk.
Head - bounces down on the passing position
Chest - light side to side sway and twist, extra squash and stretch
Hips - rotate to offset the chest and favor the next step
Legs - hold the body up, low small movements
Feet - bent over the pole drag back on the passing position, land with a little toe cup
Arms - hang down, light sway and swing side to side
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs





5.10.2015

Animating A Walk from Start to Finish!

Live Streaming an Animated Walk.




12 Principles of Animation -
FOLLOW THROUGH AND OVERLAPPING ACTION
When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through. Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction. "DRAG," in animation, for example, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In features, this type of action is done more subtly. Example: When Snow White starts to dance, her dress does not begin to move with her immediately but catches up a few frames later. Long hair and animal tail will also be handled in the same manner. Timing becomes critical to the effectiveness of drag and the overlapping action.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Ustream: http://www.ustream.tv/channel/turbos

Squash Crawl Walk - Walk a Day

Today's Walk is a Squash Crawl Walk.
Head - bent backward, light bounce and tip outward on the chin
Chest - bent over, extra squash and stretch, with a little twist and compress side to side
Hips - rotate to offset the chest, extra bounce and overlap
Legs - low small steps
Feet - drag back on the passing position land with a medium toe flop
Arms - lead the action, low medium forward movements
Hands - pressed against the ground, drag down on the passing position land with a little overlap on the fingers and thumb









Creature Time!


Animating a Walk from Start to Finish

Live Streaming an Animated Walk.




12 Principles of Animation -
Principle number 1:

#1 SQUASH AND STRETCH
This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. How extreme the use of squash and stretch is, depends on what is required in animating the scene. Usually it's broader in a short style of picture and subtler in a feature. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. This is the most important element you will be required to master and will be used often.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Ustream: http://www.ustream.tv/channel/turbos

5.09.2015


Vanilla Walk - Walk a Day

Today's Walk is a Vanilla Walk.
Head - jutted forward light, minimal bounce
Chest - bent inward, light compress and twist side to side
Hips - rotate to offset the chest, extra side to side sway
Legs - low small steps
Feet - drag back on the passing position, land with a little toe flop
Arms - hang down with a medium swing
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs



5.08.2015

Animating a Vanilla Walk Live Stream!

First test stream of animating a live Vanilla Walk from start to finish.




http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Youtube: https://www.youtube.com/user/caseyturbos
Ustream: http://www.ustream.tv/channel/turbos

Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Ghoul Walk - Walk a Day

Today's Walk is a Ghoul Walk.
Head - leaned forward, light side to side sway with a little overlap on the chin
Chest - bent over, extra side to side sway
Hips - rotate to offset the chest and favor the next step
Legs - wide spread, low small steps
Feet - rotated inward, drag back on the passing position and land with a little toe flop
Arms - left arm hangs down with extra swing and sway, right arm perched near the head with a light swing
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs





5.07.2015

Sliding Walk - Walk a Day

Today's Walk is a Sliding Walk.
Head - light side to side sway and drag
Chest - light side to side twist and sway, then compresses and drops
Hips - light twist side to side then drags down
Legs - low small movement, then slide and drag down
Feet - light lift and drag steps with a bit of toe overlap, then press against the walls and slide
Arms - pressed against the walls, light delay and drag
Hands - press against the walls, slow overlap and delay from the movement of the arms torso





5.06.2015

Walk a Day - Volume 1


A compilation of daily walks from over the past year! 

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos

Rigs - 
The amazing Goon Rig, from the How to Cheat in Maya Series! 
http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Final title card Rig is the Stewie Rig from the wonderful folks over at Animation Mentor! http://www.animationmentor.com

Music - The Phenomenal Legend of Kyrandia Series
http://en.wikipedia.org/wiki/The_Legend_of_Kyrandia


HD version ... coming soon(tm)

Waistless Walk - Walk a Day

Today's Walk is a Waistless Walk.
Head - light dip and bounce
Chest - missing waist, extra bounce and twist side to side
Hips - rotate to offset the chest, light side to side sway
Legs - low small steps with a medium wide gait
Feet - drag back on the passing position, land with a little toe flop
Arms - bent and held out to the sides with a little swing and keep alive,
Hands - dangle downward, light overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs





5.05.2015

Bulky Walk - Walk a Day

Today's Walk is a Bulky Walk.
Head - jutted outward, light bounce
Chest - extra wide, light compress and twist side to side
Hips - rotate to offset the chest with a little extra side to side sway
Legs - low medium stompy steps
Feet - drag back on the passing position, stomp on the floor with a little toe overlap
Arms - hang down and slightly outward, move with a little swing
Hands - drag down, overlap the movement of the arms and forearms extending into the fingers and thumbs





New Intro!


5.04.2015

Jazzed Walk - Walk a Day

Today's Walk is a Jazzed Walk.
Head - dips down and juts out
Chest - bent inward, light compress and twist
Hips - rotate to offset the chest, extra side to side twist and sway
Legs - medium low steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent inward light bounce and dip
Hands - loose clench, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs




5.03.2015

Pressed Walk - Walk a Day

Today's Walk is a Pressed Walk.
Head - light dip down and out on the passing position
Chest - puffed out, light compress and twist side to side
Hips - rotate to offset the chest, slow crouch down
Legs - low small steps
Feet - drag back on the passing position, land with a little toe flop
Arms - perched upward, low small forward movements
Hands - pressed against the ceiling, drag back on the passing position land with a little overlap and drag on the fingers and thumbs






5.02.2015

Loosey Walk - Walk a Day

Today's Walk is a Loosey Walk.
Head - bounces down and flops back
Chest - extra squash and stretch with a little twist side to side
Hips - light up and down, rotate to offset the chest
Legs - medium high steps
Feet - extra ball roll, drag back on the passing position, land with a little overlap on the toes
Arms - loose wide swing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs




5.01.2015

Pull Walk - Walk a Day

Today's Walk is a Pull Walk.
Head - light dip down, overlaps the movement of the chest
Chest - bent inward, light compress and twist
Hips - rotate to offset the chest, extra compress and bounce
Legs - low, small, backward steps
Feet - excess heel roll, drag back on the passing position with a little toe overlap
Arms - dragged back, with a little keep alive
Hands - clench the wire, light keep alive and settle in the wrists and fingers