3.18.2016
Animation Time! - Pudge Rig
Today's Inspiration:
I still somehow believed in it and kept going.
- Brian Froud
http://www.worldoffroud.com/
https://en.wikipedia.org/wiki/Brian_Froud
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Pudge
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
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Labels:
Animate,
Animation,
Animation Time!,
Brian Froud,
Dota,
Dota 2,
Pudge,
Walk,
Walk a Day,
Walk Cycle
Doom - Animation Time!
Today's Animation Time features the Doom Rig.
Head - light bounce and tip
Chest - bent over with a little compress and twist
Hips - rotate to offset the chest and allow for the next step
Legs -medium heavy slow steps
Feet - drag back on the passing position, land with a heavy flop in the toes
Arms - held up near the chest, holding the sword that rests on the shoulder
Hands - grip the sword, light up and down and keep alive extending into the fingers
Wings - light bounce and overlap with successive movements
Head - light bounce and tip
Chest - bent over with a little compress and twist
Hips - rotate to offset the chest and allow for the next step
Legs -medium heavy slow steps
Feet - drag back on the passing position, land with a heavy flop in the toes
Arms - held up near the chest, holding the sword that rests on the shoulder
Hands - grip the sword, light up and down and keep alive extending into the fingers
Wings - light bounce and overlap with successive movements
Labels:
Animate,
Animation,
Animation Time!,
Doom,
Dota,
Dota 2,
Walk,
Walk a Day,
Walk Cycle
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