6.19.2015
Animation Time! - Brute Rig
Today's Inspiration:
“Animation is very slow. When you’re an actor, you depend on spontaneity in a scene
and it’s hard to work up spontaneity when you’re doing separate drawings.
The faster you work, the more spontaneity, and that was one of the secrets of the early
Ferguson animation drawings. He could draw almost as fast as he could think.”
“I thought Pinocchio was harder for everybody than Snow White. We finished Snow White and we said
‘Ha. We can do features!’ And everybody went into Pinocchio with this great load of confidence.
Boy, six months later we found out, and Walt found out,
that what you learn in one picture doesn’t necessarily work in the next picture.”
- Ward Kimball
http://wardkimball.tumblr.com/
https://youtu.be/YBORMx3nOmY
World Zombination
https://twitter.com/playzombination
Sterling Reames
https://twitter.com/SterlingReames
Program - Maya 2014
Rig - Proletariat - Brute
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
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Labels:
Animate,
Animation,
Brute,
Guide,
Live,
Proletariat,
Tutorial,
Walk,
Walk a Day,
Walk Cycle,
Ward Kimball,
World Zombination,
Zombination
Squidfingers Walk - Walk a Day
Today's Walk is a Squidfingers Walk.
Head - light sway and tilt side to side
Chest - light swing and sway side to side
Hips - offset the movement of the chest with a little extra drag
Legs - dangle downward, overlap the movement of the hips
Feet - hang downward, overlap and sway from the movement of the shins and thighs
Arms - pressed downward, light tilt and squash and stretch
Squid hands - pressed into the ground, scoot and crawl forward, extra floppy squid fingers
Head - light sway and tilt side to side
Chest - light swing and sway side to side
Hips - offset the movement of the chest with a little extra drag
Legs - dangle downward, overlap the movement of the hips
Feet - hang downward, overlap and sway from the movement of the shins and thighs
Arms - pressed downward, light tilt and squash and stretch
Squid hands - pressed into the ground, scoot and crawl forward, extra floppy squid fingers
Labels:
Animate,
Animation,
Squidfingers,
Squidfingers 2.0,
Walk,
Walk a Day,
Walk Cycle,
World Zombination,
Zombination
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