1.03.2016
Animation Time! - Space Marine
Today's Inspiration:
At first I thought to make a traditional helmet, but then I decided that it would be insufficiently fantastic.
- Yuriy Mazurkin
https://www.artstation.com/artist/mazurkin
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Space Marine
http://www.creativecrash.com/maya/downloads/character-rigs/c/space-marine
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
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Labels:
Animate,
Animation,
Animation Time!,
Marine,
Run,
Space,
Space Marine,
Walk,
Walk a Day,
Walk Cycle,
Yuriy Mazurkin
Sinka - Animation Time!
Today's Animation Time features the Sinka Rig.
Head - light tip and tilt side to side
Chest - puffed out, light up and down with a little side to side twist
Hips - rotate and bounce to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little overlap on the toes
Arms - bent up, light bounce and swing
Hands - loose clench, overlap and drag from the swing and bounce of the arms and forearms extending into the fingers and thumbs
Head - light tip and tilt side to side
Chest - puffed out, light up and down with a little side to side twist
Hips - rotate and bounce to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little overlap on the toes
Arms - bent up, light bounce and swing
Hands - loose clench, overlap and drag from the swing and bounce of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Sinka,
Walk,
Walk a Day,
Walk Cycle
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