5.19.2015
Dastardly Walk - Walk a Day
Today's Walk is a Dastardly Walk.
Head - focused forward, pulls in and flops out
Chest - puffed out then leans forward and bends over
Hips - rotate to offset the chest and favor the next step, dip down lower
Legs - low small to then medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm held out then flops forward, right arm held behind the back, light keep alive and drag
Hands - left hand holds the gun, drags back then overlaps and flops forward with extra overlap and drag in the fingers, right hand held behind the back moves with a little keep alive and drag from the movement of the arm and forearm
Head - focused forward, pulls in and flops out
Chest - puffed out then leans forward and bends over
Hips - rotate to offset the chest and favor the next step, dip down lower
Legs - low small to then medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm held out then flops forward, right arm held behind the back, light keep alive and drag
Hands - left hand holds the gun, drags back then overlaps and flops forward with extra overlap and drag in the fingers, right hand held behind the back moves with a little keep alive and drag from the movement of the arm and forearm
Labels:
Animate,
Animation,
Dastardly,
Dastardly Walk,
Evil,
Sinister,
Walk,
Walk a Day,
Walk Cycle
Animating a Walk from Start to Finish - Slow in Slow Out
Live Streaming an Animated Walk.
12 Principles of Animation -
SLOW-OUT AND SLOW-IN
As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Victor Navone
http://blog.navone.org/
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
12 Principles of Animation -
SLOW-OUT AND SLOW-IN
As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Victor Navone
http://blog.navone.org/
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Guide,
How to,
Live,
Stream,
Tutorial,
Walk,
Walk a Day,
Walk Cycle
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