3.17.2016
Animation Time! - Doom Rig
Today's Inspiration:
You have to go out and collect happy accidence yourself.
- Claire Wendling
http://www.claire-wendling.net/
http://clairewendlingblog.tumblr.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Doom
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
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Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Claire Wendling,
Doom,
Dota,
Dota 2,
Walk,
Walk a Day,
Walk Cycle
Axe - Animation Time!
Today's Animation Time features the Axe rig.
Head - light drag and bounce
Chest - puffed out and bent over rotates to offset the hips and allow for the next forward movement
Hips - light up and down twist to favor the next forward step
Legs - low, medium steps
Feet - light drag on the passing position, land with a little overlap on the toes
Arms - propel the movement forward
Hands - knuckles pressed against the ground, drag back on the passing position, land with a little clench and relax in the fingers
Head - light drag and bounce
Chest - puffed out and bent over rotates to offset the hips and allow for the next forward movement
Hips - light up and down twist to favor the next forward step
Legs - low, medium steps
Feet - light drag on the passing position, land with a little overlap on the toes
Arms - propel the movement forward
Hands - knuckles pressed against the ground, drag back on the passing position, land with a little clench and relax in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Axe,
Dota,
Dota 2,
Walk,
Walk a Day,
Walk Cycle
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