3.06.2016

Duck - Animation Time!

Today's Animation Time features the Duck character Rig.
Head - light bobble side to side and drag on the hop
Chest - light bounce and tip side to side
Hips - extra bouncy, rotate to offset the chest
Legs - low smalls steps, with a little hop
Feet - drag back on the passing position, land with a little overlap in the toes, slap down on the hop
Tail - wiggles back and forth, drags and bounces on the hop




Animation Time! - Duck Rig


Today's Inspiration:
You have to love your craft.

- Francisco V. Coching
https://www.lambiek.net/artists/c/coching_francisco.htm
https://en.wikipedia.org/wiki/Francisco_Coching

Program - Maya 2014
http://www.autodesk.com/products/maya/overview

Rig - Duck
http://www.davidoreilly.com/downloads/

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

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Cop - Animation Time!

Today's Animation Time features the Cop Rig.
Head - focused forward, with a few little quick no head shakes
Chest - puffed out, light compress and twist
Hips - rotate to offset the chest and favor the front planted step
Legs - low medium backward steps
Feet - drag back on the passing position
Arms - left arm bent inward with a little swing, right arm extended outward, relaxes a bit then juts out again
Hands - overlap and drag from the movement of the arms and forearms