6.28.2015

Animation Time! - Skeleton King Rig



Today's Inspiration:
That's My Character!
Everyone who has worked on a picture will feel that he made the personal contribution that caused the cartoon character to come alive on screen. ... "Well, I know he's my character because he's me; I did him!"... to all of them, he is their character! This is as it should be. Unless everyone feels this closeness to the end product, the dedication will not be there and the necessary care will not be taken to insure that the end result will be the finest anyone can do.

- Frank and Ollie
The Illusion of Life
http://www.frankanollie.com/
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Rescuers Pencil Test
https://youtu.be/sHas4RiBOWE

Program - Maya 2014

Rig - Skeleton King Dota 2
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

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Warlock Golem Walk - Walk a Day

Today's Walk is a Warlock Golem Walk.
Head - light tilt and sway side to side, with overlap and drag on the chains
Chest - bent over, light sway and compress side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low small steps
Feet - drag back on the passing position, land with a little successive toe flop
Arms - prop the chest up, low small forward movements
Hands - knuckles press against the ground. drag back on the passing position, land with a bit of finger compression and delay in the thumb
Tail - medium successive swish and sway side to side