Animation Time! - Jin Rig

Today's Inspiration:
wherever I go I try to have pencil and paper handy.

For me it’s always been about art. So, my master plan is just “A-B-C” … Always Be Creating.

We made a really cool art style here that is in my opinion, similar to some of the
old Disney movies where it may not be the highest technical quality or its not
pushing the most polygons but it’s just a fun style, you know? Mickey Mouse is still
popular around the world and he’s not the most technically evolved character around.
Characters like Popeye are still around. Characters like Scooby Doo …
if you just make something that’s cool and people enjoy playing it, that’s the first thing right?
And if you can make an art style that can still hold up over the years…

- Samwise Didier

Program - Maya 2014

Rig - Jin

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

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Sharky Walk - Walk a Day

Today's Walk is a Sharky Walk.
Head - light jut out and back with overlap on the fin and jaw
Chest - puffed out, light side to side sway and compress
Hips - rotate to offset the chest, light bounce
Legs - low medium heavy steps
Feet - medium wide gait, drag back on the passing position lift up and flop down, with overlap on the toe
Arms - left arm hangs down and back with a light swing, right arm held up and pumps
Hands - loose clench, left hand overlaps and drag from the swing of the arm and forearm extending into the fingers and thumb, right hand held up shakes and drags from the pump of the arm and forearm extending into the fingers and thumbs