1.30.2016
Animation Time! - Octomall Rig
Today's Inspiration:
I’m always miserable about not getting on paper what I’m seeing in my head.
- Mark Schultz
https://en.wikipedia.org/wiki/Mark_Schultz_(comics)
http://fleskpublications.com/flesksite/index.php?route=product/category&path=18_67
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Octomall
http://www.creativecrash.com/maya/downloads/character-rigs/c/octomall
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
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Labels:
Animate,
Animation,
Animation Time!,
Mark Schultz,
Octomall,
Octopus,
Swim,
Walk,
Walk a Day,
Walk Cycle
Aero - Animation Time!
Today's Animation Time features the Aero Rig.
Head - light sway and tip side to side
Chest - bent over, light compress and twist
Hips - rotate to offset the chest with a little extra side to side swing
Legs - low medium backward steps
Feet - rotated inward, drag back on the passing position, land toe first
Arms - dangle downward behind the back with a little sway side to side
Hands - hang down and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - light sway and tip side to side
Chest - bent over, light compress and twist
Hips - rotate to offset the chest with a little extra side to side swing
Legs - low medium backward steps
Feet - rotated inward, drag back on the passing position, land toe first
Arms - dangle downward behind the back with a little sway side to side
Hands - hang down and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Aero,
Animate,
Animation,
Animation Time!,
Walk,
Walk a Day,
Walk Cycle
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