7.14.2015
Animation Time! - Metal Fly
Today's Inspiration:
It is an ancient precept that the person who would be an artist must first learn to draw. Anyone who has ever wished to become an artist - who has taken those first faltering steps down the road to art - has begun with the desire to draw. It was the love of drawing that confirmed all those initial hopes. And through all the later aspirations as long as the creative drive flourished, the urge to draw never died.
Let us venture, speculatively, one last proposal. In all the World's art, the highest inspirations, the most lofty visual expressions center around the hand.
- Burne Hogarth
http://burnehogarth.com/blog/
Dynamic Anatomy
http://www.amazon.com/Dynamic-Anatomy-Expanded-Burne-Hogarth/dp/0823015521/ref=asap_bc?ie=UTF8
Burne Hogarth Animated Commercial
https://youtu.be/26780aO8tsc
Program - Maya 2014
Rig - Metal Fly
http://www.creativecrash.com/maya/downloads/character-rigs/c/metal-fly?os=windows
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Anatomy,
Animate,
Animation,
Burne Hogarth,
Dynamic Anatomy,
Fly,
Hogarth,
Metal Fly,
Walk,
Walk a Day,
Walk Cycle
Cube Walk - Walk a Day
Today's Walk is a Cube Walk.
Cube - extra up and down, light side to side, with a little twist and rotate
Legs - medium high steps
Feet - rotate back on the passing position and up on the contact
Arms - hang down, with a medium wide swing
Hands - dangle down, overlap and drag from the swing of the arm
Cube - extra up and down, light side to side, with a little twist and rotate
Legs - medium high steps
Feet - rotate back on the passing position and up on the contact
Arms - hang down, with a medium wide swing
Hands - dangle down, overlap and drag from the swing of the arm
Labels:
Animate,
Animation,
Cube,
Cube Walk,
External World,
Walk,
Walk a Day,
Walk Cycle
7.13.2015
Animation Time! - Cube Rig
Today's Inspiration:
The thing that’s most important is drawing and learning how to draw better, or painting and learning how to paint better. So, how could an artist retire? I go to museums and I study a lot of art, it’s the only thing I know how to do. So, that’s what gets me up every morning and that’s why I’m still alive.
This thing about creating and being an artist and being a cartoonist is the most important thing we have: you, me, anyone else. There are other things more important, but that’s what we love. Now, how much money we make at it and how much we suffer is different for everybody, regardless of talent and that’s the way life is, it’s not fair. But if you [ever] give up drawing or painting or learning more about the arts, you’re hurting yourself because that’s all we really are.
- Ralph Bakshi
http://www.ralphbakshi.com/
https://www.facebook.com/RalphBakshi
Lord of The Rings Animated
https://youtu.be/wPe6BNPUmI0
Program - Maya 2010
Rig - Cube Char
http://www.davidoreilly.com/downloads/
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Cube Char,
Cube Walk,
External World,
Lord of the Rings,
Ralph Bakshi,
Walk,
Walk a Day,
Walk Cycle
Hand Crawl Walk - Walk a Day
Today's Walk is a Hand Crawl Walk.
Wrist - light bounce and twist side to side, with a little rotate to favor the next forward movement
Fingers - planted on the ground and support the wrist, low medium steps
Middle Finger - held up and outward, light curl and compress inward and bounce out
Upper Arm - light overlap, bounce, and sway side to side
Wrist - light bounce and twist side to side, with a little rotate to favor the next forward movement
Fingers - planted on the ground and support the wrist, low medium steps
Middle Finger - held up and outward, light curl and compress inward and bounce out
Upper Arm - light overlap, bounce, and sway side to side
Labels:
Animate,
Animation,
Hand,
Hand Crawl,
Hand Crawl Walk,
Walk,
Walk a Day,
Walk Cycle
7.12.2015
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