8.11.2015

Peacock Bass - Animation Time!

Today's Animation is a Peacock Bass.
Head - light dip down and tilt with a little keep alive on the mouth
Chest - light up and down and meander side to side with a little tilt
Fins - pull out and push back
Bottom Fins - light tilt and sway side to side
Tail - side to side flap with a little up and down to offset the chest




8.10.2015

Animation Time! - Peacock Bass Rig


Today's Inspiration:
The believability factor was the most important thing. They have to move and breathe as if they’re really alive.

Always have a little bit of story in [your] drawings. I think that's good advice.

- Chris Sanders
https://www.facebook.com/chrissandersart

Chris Sanders Sketchbook
http://www.amazon.com/Chris-Sanders-Sketchbook-5/dp/B005M1FXS6

Program - Maya 2014
http://www.autodesk.com/products/maya/overview

Rig - Peacock Bass
http://edge-cgi.com/download-free-maya-rigs-fish-rig-pack-v2-shaun-keenan/

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Houdini Walk - Animation Time!

Today's Walk is a Houdini Walk.
Head - light bounce and tilt side to side
Chest - dips down, with overlap in the abdomen, light twist to allow for the next step
Hips - rotate to offset the chest and favor the next step
Front Legs - low small steps
Back Legs - medium high steps
Feet - drag back on the passing position land with a little toe flop
Tail - medium side to side swing with successive movement throughout



8.09.2015


Animation Time! - Houdini Rig



Today's Inspiration:
It's not the easy way out - ... if there's not blood sweat and tears in it, it's less valid to me.

In order to be an artist you have to be really diligent with your time and be very focused and not get sidetracked.

- Tara McPherson
http://www.taramcpherson.com/
https://twitter.com/taramcpherson

Program - Maya 2014
http://www.autodesk.com/products/maya/overview

Rig - Houdini
http://www.creativecrash.com/maya/downloads/character-rigs/c/houdini?os=windows

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Mortimer Walk - Animation Time!

Today's Walk is a Mortimer Walk.
Head - tipped upward, light tilt and sway side to side
Chest - puffed out, slight tilt and twist side to side
Hips - medium bounce, rotate to offset the chest and favor the next step
Legs - low medium steps
Feet - drag back on the passing position land with a little foot flop
Arms - medium forward swing
Hands - loose clench, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs