11.07.2015
11.06.2015
Animation Time! - Alexia Rig
Today's Inspiration:
Never say never! It never works until it works... It won’t work until it works, and then everybody wants to do it.
- Geof Darrow
http://geofdarrow.com/
https://en.wikipedia.org/wiki/Geof_Darrow
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Alexia
http://www.creativecrash.com/maya/downloads/character-rigs/c/alexia-body-w-adv-facial-controls-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Alexia,
Animate,
Animation,
Animation Time!,
Geof Darrow,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Stickman - Animation Time!
Today's Animation Time features the Stickman Rig.
Head - light drag and recoil
Chest - anticipates the jump drags and reverberates after contact
Hips - rotate out to camera on the passing position, light dip and relax on the landing
Legs - push the movement, drag and swing out in the air
Feet - press off the wall, drag down and out land with a little slip
Arms - push off the wall, swing out and over
Hands - overlap and drag from the swing of the arms
Head - light drag and recoil
Chest - anticipates the jump drags and reverberates after contact
Hips - rotate out to camera on the passing position, light dip and relax on the landing
Legs - push the movement, drag and swing out in the air
Feet - press off the wall, drag down and out land with a little slip
Arms - push off the wall, swing out and over
Hands - overlap and drag from the swing of the arms
Labels:
Animate,
Animation,
Animation Time!,
Jumpvember,
Stickman,
Walk,
Walk a Day,
Walk Cycle
11.05.2015
Animation Time! - Stickman Rig
Today's Inspiration:
As for me, when I create it, when I make, I see him alive.
I do what I want, if I don't like a stroke, I change it...
Creation is amusing even if you suffer a bit
- Herge
https://en.wikipedia.org/wiki/Herg%C3%A9
http://en.tintin.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Stickman
http://www.creativecrash.com/maya/downloads/character-rigs/c/stickman
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Herge,
Jumpvember,
Stickman,
Tintin,
Walk,
Walk a Day,
Walk Cycle
Advance Ball - Animation Time!
Today's Animation Time features the Advance Ball rig.
Light squash and stretch with a bit of anticipation before the jump.
Jumps up and over the gap with a little drag and squash and stretch.
Lands with a little recoil and reverberation.
Light squash and stretch with a bit of anticipation before the jump.
Jumps up and over the gap with a little drag and squash and stretch.
Lands with a little recoil and reverberation.
Labels:
Advance Ball,
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
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