12.05.2015
12.04.2015
Animation Time! - Bruise Rig
Today's Inspiration:
You got the love there, and that’s all that counts. You can dazzle them with footwork, but if you don’t love what you’re doing, what the hell.
- Al Williamson
https://en.wikipedia.org/wiki/Al_Williamson
http://www.comicbookresources.com/?page=article&id=28503
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Bruise
http://www.creativecrash.com/maya/downloads/character-rigs/c/bruise-slap-on-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Al Williamson,
Animate,
Animation,
Animation Time!,
Bruise,
Walk,
Walk a Day,
Walk Cycle
Spaceman Stan - Animation Time!
Today's Animation Time features the Spaceman Stan Rig.
Head - light tilt to the side with a little drag back and swing forward
Chest - light twist and lean to allow for the next step
Hips - open to camera, rotate to allow for the next step
Legs - medium side steps
Feet - drag back on the passing position, land with a little overlap in the toe
Arms - left arm light bounce and recoil, right arm dangles back with a little swing
Hands - drag down overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs
Head - light tilt to the side with a little drag back and swing forward
Chest - light twist and lean to allow for the next step
Hips - open to camera, rotate to allow for the next step
Legs - medium side steps
Feet - drag back on the passing position, land with a little overlap in the toe
Arms - left arm light bounce and recoil, right arm dangles back with a little swing
Hands - drag down overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Space,
Spaceman,
Spaceman Stan,
Walk,
Walk a Day,
Walk Cycle
12.03.2015
Animation Time! - Spaceman Stan Rig
Today's Inspiration:
Now it is the peasant who is the judge and so it is necessary to represent his interests.
- Ilya Repin
https://en.wikipedia.org/wiki/Ilya_Repin
http://www.wikiart.org/en/ilya-repin
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Spaceman Stan
http://www.creativecrash.com/maya/downloads/character-rigs/c/spaceman-stan-v-1-beta
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Ilya Repin,
Spaceman,
Spaceman Stan,
Stan,
Walk,
Walk a Day,
Walk Cycle
Sergio - Animation Time!
Today's Animation Time features the Sergio Rig.
Head - light tilt side to side, with a little bounce in the hat
Chest - puffed out, light twist side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - drag back and flop forward, with overlap in the toes
Arms - hang down and out, move with a medium swing
Hands - dangle downward, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - light tilt side to side, with a little bounce in the hat
Chest - puffed out, light twist side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - drag back and flop forward, with overlap in the toes
Arms - hang down and out, move with a medium swing
Hands - dangle downward, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Sergio,
Walk,
Walk a Day,
Walk Cycle
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