12.06.2015
Animation Time! - Golden Fish Rig
Today's Inspiration:
My work in the pages of Mad, matured apace with my historical efforts. Indeed I believe the former strongly complemented — even aided — the latter.
- George Woodbridge
https://en.wikipedia.org/wiki/George_Woodbridge
http://www.imdb.com/name/nm0940161/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Golden Fish Rig
http://www.creativecrash.com/maya/downloads/character-rigs/c/golden-fish-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
George Woodbridge,
Golden Fish Rig,
Walk,
Walk a Day,
Walk Cycle
Bruise - Animation Time!
Today's Animation Time features the Bruise Rig.
Head - focused forward, light tilt with a little bounce in the hat
Chest - bent forward and over, light tilt side to side
Hips - rotate to offset the chest and allow for the next step
Legs - left leg leads, low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - held out front, light swing and sway
Hands - held out, light overlap and drag from the sway of the arms and forearms, light clench and release in the fingers
Head - focused forward, light tilt with a little bounce in the hat
Chest - bent forward and over, light tilt side to side
Hips - rotate to offset the chest and allow for the next step
Legs - left leg leads, low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - held out front, light swing and sway
Hands - held out, light overlap and drag from the sway of the arms and forearms, light clench and release in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Bruise,
Walk,
Walk a Day,
Walk Cycle
12.05.2015
12.04.2015
Animation Time! - Bruise Rig
Today's Inspiration:
You got the love there, and that’s all that counts. You can dazzle them with footwork, but if you don’t love what you’re doing, what the hell.
- Al Williamson
https://en.wikipedia.org/wiki/Al_Williamson
http://www.comicbookresources.com/?page=article&id=28503
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Bruise
http://www.creativecrash.com/maya/downloads/character-rigs/c/bruise-slap-on-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Al Williamson,
Animate,
Animation,
Animation Time!,
Bruise,
Walk,
Walk a Day,
Walk Cycle
Spaceman Stan - Animation Time!
Today's Animation Time features the Spaceman Stan Rig.
Head - light tilt to the side with a little drag back and swing forward
Chest - light twist and lean to allow for the next step
Hips - open to camera, rotate to allow for the next step
Legs - medium side steps
Feet - drag back on the passing position, land with a little overlap in the toe
Arms - left arm light bounce and recoil, right arm dangles back with a little swing
Hands - drag down overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs
Head - light tilt to the side with a little drag back and swing forward
Chest - light twist and lean to allow for the next step
Hips - open to camera, rotate to allow for the next step
Legs - medium side steps
Feet - drag back on the passing position, land with a little overlap in the toe
Arms - left arm light bounce and recoil, right arm dangles back with a little swing
Hands - drag down overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Space,
Spaceman,
Spaceman Stan,
Walk,
Walk a Day,
Walk Cycle
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