Shoeless Joe pulls back and anticipates the swing. Then he steps forward and swings out. His body then continues the motion of the swing and the back foot steps forward to help maintain balance.
12.22.2015
Shoeless Joe - Animation Time!
Today's Animation Time features the Shoeless Joe Rig.
Shoeless Joe pulls back and anticipates the swing. Then he steps forward and swings out. His body then continues the motion of the swing and the back foot steps forward to help maintain balance.
Shoeless Joe pulls back and anticipates the swing. Then he steps forward and swings out. His body then continues the motion of the swing and the back foot steps forward to help maintain balance.
Labels:
Animate,
Animation Time!,
Baseball,
Bat,
Shoeless Joe,
Swing,
Walk,
Walk a Day,
Walk Cycle
12.21.2015
Animation Time! - Shoeless Joe Rig
Today's Inspiration:
And my own style was different from Wayne's, just as Wayne's was from Joe's. I don't think any of this was intentional; each artist just had his own way of drawing.
- Curt Swan
https://en.wikipedia.org/wiki/Curt_Swan
http://www.supermanhomepage.com/comics/comics.php?topic=creators/c-creators-swan
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Shoeless Joe
http://www.creativecrash.com/maya/downloads/character-rigs/c/shoeless-joe--2
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Baseball,
Baseball Bat,
Curt Swan,
Shoeless Joe,
Superman,
Swing,
Walk,
Walk a Day,
Walk Cycle
Max - Animation Time!
Today's Animation Time features the Max Rig.
Head - focused forward, light tilt and sway side to side
Chest - bent over rotates to allow for the next forward arm movement
Hips - curled up, rotate to offset the chest and keep the legs up
Legs - low small side to side movements
Feet - overlap and drag from sway of the legs
Arms - low medium forward movements
Hands - drag down and back on the passing position, land with a little scrunch in the fingers and thumbs
Head - focused forward, light tilt and sway side to side
Chest - bent over rotates to allow for the next forward arm movement
Hips - curled up, rotate to offset the chest and keep the legs up
Legs - low small side to side movements
Feet - overlap and drag from sway of the legs
Arms - low medium forward movements
Hands - drag down and back on the passing position, land with a little scrunch in the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Max,
Walk,
Walk a Day,
Walk Cycle
12.20.2015
Animation Time! - Max Rig
Today's Inspiration:
We're always pray to our influences and sometimes wish we could shake them off. But we are what we are. I guess you build on what you learn and start doing more of the things you like and less of what you don't like.
- Dave Gibbons
https://twitter.com/davegibbons90
https://en.wikipedia.org/wiki/Dave_Gibbons
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Max
http://www.creativecrash.com/maya/downloads/character-rigs/c/max-for-maya
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Dave Gibbons,
Max,
Walk,
Walk a Day,
Walk Cycle
Kidoo - Animation Time!
Today's Animation Time features the Kidoo Rig.
Head - light bounce and drag
Chest - puffs out and flops up
Hips - bounce up and down, light delay with a little squash and stretch
Legs - low small bounce steps in and out
Feet - drag back and flop out with overlap in the toes
Arms - swing up and down
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - light bounce and drag
Chest - puffs out and flops up
Hips - bounce up and down, light delay with a little squash and stretch
Legs - low small bounce steps in and out
Feet - drag back and flop out with overlap in the toes
Arms - swing up and down
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Jumping Jack,
Jumping Jacks,
Kidoo,
Walk,
Walk a Day,
Walk Cycle
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