The Camaro drives forward and accelerates. As it approaches the camera it turns, peels off to the side and comes to an abrupt halt. At which point it slowly settles all movement until it comes to a full stop.
2.03.2016
Chevrolet Camaro - Animation Time!
Today's Animation Time features the Chevrolet Camaro Rig.
The Camaro drives forward and accelerates. As it approaches the camera it turns, peels off to the side and comes to an abrupt halt. At which point it slowly settles all movement until it comes to a full stop.
The Camaro drives forward and accelerates. As it approaches the camera it turns, peels off to the side and comes to an abrupt halt. At which point it slowly settles all movement until it comes to a full stop.
Labels:
Animate,
Animation,
Animation Time!,
Car,
Chevrolet,
Chevrolet Camaro,
Chevy,
Drive,
Walk,
Walk a Day,
Walk Cycle
2.02.2016
Animation Time! - Chevrolet Camaro Rig
Today's Inspiration:
I'm just trying to keep improving and to hopefully do good work.
- Russell Dauterman
http://russelldauterman.com/
https://twitter.com/rdauterman
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Chevrolet Camaro Rig
http://www.creativecrash.com/maya/downloads/character-rigs/c/chevrolet-camaro-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Camaro,
Car,
Chevrolet,
Chevrolet Camaro,
Chevy,
Russell Dauterman,
Walk,
Walk a Day,
Walk Cycle
Baby Venus Flytrap - Animation Time!
Today's Animation Time features the Baby Venus Flytrap Rig.
The Flytrap pulls back and snaps forward. After biting twice, baby Venus pulls back again then lunges forward with a big open mouth. The Flytrap then snaps back into place with head dragging and a little recoil and settle.
The Flytrap pulls back and snaps forward. After biting twice, baby Venus pulls back again then lunges forward with a big open mouth. The Flytrap then snaps back into place with head dragging and a little recoil and settle.
Labels:
Animate,
Animation,
Animation Time!,
Baby Venus Flytrap,
Flytrap,
Plant,
Venus Flytrap,
Walk,
Walk a Day,
Walk Cycle
2.01.2016
Animation Time! - Baby Venus Flytrap Rig
Today's Inspiration:
there is no rule to be creative... I take inspiration about everything around me, in my life, in what I listen or watch, and what I breathe.
- Denis Medri
http://denism79.deviantart.com/
http://www.denismedriartworks.blogspot.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Baby Venus Flytrap
http://www.creativecrash.com/maya/downloads/character-rigs/c/baby-venus-flytrap
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Baby Venus Flytrap,
Densi Medri,
Plant,
Venus Flytrap,
Walk,
Walk a Day,
Walk Cycle
Super Gramps - Animation Time!
Today's Animation Time features the Super Gramps Rig.
Head - light bounce with a little drag in the jaw
Chest - puffed out with a little twist side to side
Hips - rotate to offset the chest, extra bounce
Legs - medium high, long steps
Feet - drag back and lift up with a little pound down and overlap in the toes
Arms - medium long swings
Hands - overlap and drag from the swing of the arms and forearm extending into the fingers and thumbs
Head - light bounce with a little drag in the jaw
Chest - puffed out with a little twist side to side
Hips - rotate to offset the chest, extra bounce
Legs - medium high, long steps
Feet - drag back and lift up with a little pound down and overlap in the toes
Arms - medium long swings
Hands - overlap and drag from the swing of the arms and forearm extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Run,
Run Cycle,
Super Gramps,
Walk,
Walk a Day,
Walk Cycle
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