2.24.2016
2.23.2016
Animation Time! - Inner Face Man Rig
Today's Inspiration:
I just want to be a better artist. One day I hope to put on paper exactly what’s in my head. It’s an unrealistic goal, so I’m destined to be unhappy. But that’s ok. Artists do their best work [when they're] miserable anyway.
- Jae Lee
http://www.jaeleeart.com/
https://instagram.com/jaeleeart/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Inner Face Man
http://www.davidoreilly.com/downloads/
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Inner Face Man,
Jae Lee,
Walk,
Walk a Day,
Walk Cycle
No Face Boy - Animation Time!
Today's Animation Time features the No Face Boy Rig.
Head - very slight bounce and tip
Chest - puffed out belly with a little bounce, light twist to offset the hips
Hips - medium bounce rotate to favor the next step
Legs - low medium dragging steps
Feet - drag back on the passing position, land with a little toe flop
Arms - pulled back, hang down, move with a very tiny swing
Hands - hang down, overlap and drag from the movement of the arms and forearms extending into the fingers and thumbs
Head - very slight bounce and tip
Chest - puffed out belly with a little bounce, light twist to offset the hips
Hips - medium bounce rotate to favor the next step
Legs - low medium dragging steps
Feet - drag back on the passing position, land with a little toe flop
Arms - pulled back, hang down, move with a very tiny swing
Hands - hang down, overlap and drag from the movement of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
No Face Boy,
Walk,
Walk a Day,
Walk Cycle
2.22.2016
Animation Time! - No Face Boy Rig
An artist has to be able to find elements for his work from everything he sees during each day.
- Sergio Toppi
https://en.wikipedia.org/wiki/Sergio_Toppi
https://www.lambiek.net/artists/t/toppi_sergio.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - No Face Boy
http://www.davidoreilly.com/downloads/
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
No Face Boy,
Sergio Toppi,
Walk,
Walk a Day,
Walk Cycle
Weird Shape - Animation Time!
Today's Animation Time features the Weird Shape Rig.
Top - light tilt and twist to offset the hips
Hips - medium up and down rotate to allow for the next step
Legs - medium heavy steps
Belly - light overlap and drag from the movement of the hips
Top - light tilt and twist to offset the hips
Hips - medium up and down rotate to allow for the next step
Legs - medium heavy steps
Belly - light overlap and drag from the movement of the hips
Labels:
Animate,
Animation,
Animation Time!,
Walk,
Walk a Day,
Walk Cycle,
Weird Shape
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