3.09.2016
Animation Time! - Broodmother Rig
Today's Inspiration:
be honest with what I do. I search in me, my fears, my anxieties and my fantasies.
- Paolo Eleuteri Serpieri
https://www.lambiek.net/artists/s/serpieri_pe.htm
https://en.wikipedia.org/wiki/Paolo_Eleuteri_Serpieri
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Broodmother
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Broodmother,
Dota,
Dota 2,
Paolo Eleuteri Serpieri,
Spider,
Walk,
Walk a Day
Jagged Vision - Animation Time!
Today's Animation Time features the Jagged Vision Rig.
The Jagged vision twists and lifts itself up into the air. Where it hovers and spins slowly. As it spins the two swords nearest to it raise up and begin to orbit around it. Then the two outermost swords lift up along with the rocks and remains around the alter. After everything has been aloft for a little while, the outer swords plunge back down, followed by the inner swords one at a time, then the rocks and remains drop, and lastly the jagged vision itself stabs back into place with a little recoil.
The Jagged vision twists and lifts itself up into the air. Where it hovers and spins slowly. As it spins the two swords nearest to it raise up and begin to orbit around it. Then the two outermost swords lift up along with the rocks and remains around the alter. After everything has been aloft for a little while, the outer swords plunge back down, followed by the inner swords one at a time, then the rocks and remains drop, and lastly the jagged vision itself stabs back into place with a little recoil.
Labels:
Animate,
Animation,
Animation Time!,
Dota,
Dota 2,
Jagged Vision
3.08.2016
Animation Time! - Jagged Vision Rig
Today's Inspiration:
I had so much fun producing
- Earl Norem
https://en.wikipedia.org/wiki/Earl_Norem
http://www.earlnorem.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Jagged Vision
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Dota,
Dota 2,
Earl Norem,
Jagged Vision
Tusk - Animation Time!
Today's Animation Time features the Tusk Rig.
Head - light swing and sway side to side
Chest - rotated to favor the left side, light sway and twist
Hips - rotate to offset the chest and allow for the next step, light up and down
Legs - low small steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm leads the movement, right arm held out and near the side with a little bounce and sway
Hands - left hand planted on the ground, drags back and lands with a little recoil in the fingers and thumb, right hand overlaps and drags from the movement of the arm and forearm extending into the fingers and thumb
Head - light swing and sway side to side
Chest - rotated to favor the left side, light sway and twist
Hips - rotate to offset the chest and allow for the next step, light up and down
Legs - low small steps
Feet - drag back on the passing position, land with a little toe flop
Arms - left arm leads the movement, right arm held out and near the side with a little bounce and sway
Hands - left hand planted on the ground, drags back and lands with a little recoil in the fingers and thumb, right hand overlaps and drags from the movement of the arm and forearm extending into the fingers and thumb
Labels:
Animate,
Animation,
Animation Time!,
Dota,
Dota 2,
Tusk,
Walk,
Walk a Day,
Walk Cycle
3.07.2016
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