10.18.2015
Animation Time! - Moom Rig
Today's Inspiration:
Art cannot be modern. Art is primordially eternal.
- Egon Schiele
https://en.wikipedia.org/wiki/Egon_Schiele
http://www.artnet.com/artists/egon-schiele/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Moom
http://www.creativecrash.com/maya/downloads/character-rigs/c/moom-rig-with-gui--2
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Egon Schiele,
Moom,
Walk,
Walk a Day,
Walk Cycle
AMR Quadruped - Animation Time!
Today's Animation Time features the AMR Quadruped Rig.
Head - light lean forward and tilt back with a little drag in the jaw
Chest - extra bounce and pump to allow for then next move forward
Hips - rotate to offset the chest and propel legs forward
Front Legs - lead the movement, higher harder steps with a little drag in the feet
Back Legs - follow with small movements and more kick back on the passing position
Head - light lean forward and tilt back with a little drag in the jaw
Chest - extra bounce and pump to allow for then next move forward
Hips - rotate to offset the chest and propel legs forward
Front Legs - lead the movement, higher harder steps with a little drag in the feet
Back Legs - follow with small movements and more kick back on the passing position
Labels:
AMR Quadruped,
Animate,
Animation,
Animation Time,
Goat,
Quadruped,
Walk,
Walk a Day,
Walk Cycle
10.17.2015
10.16.2015
Animation Time! - AMR Quadruped Rig
Today's Inspiration:
I have had little formal training as an artist, just have always drawn.
- Douglas Herring
http://www.douglasherring.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - AMR Quadruped
http://www.creativecrash.com/maya/downloads/character-rigs/c/amr_quadruped
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
AMR Quadruped,
Animate,
Animation,
Animation Time!,
Douglas Herring,
Quadruped,
Walk,
Walk a Day,
Walk Cycle
Creature - Animation Time!
Today's Animation Time features the Creature Rig.
Head - focused forward, light tilt and sway side to side, with extra jaw drag and flop
Chest - crouched down and bent over, light raise and twist to allow for the next arm movement
Hips - rotate to offset the chest and allow for the next step
Legs - low, small, wide gaited steps
Feet - drag back on the passing position, land with extra flop on the toes
Arms - propel the movement forward, medium small movements
Hands - press against the ground, drag back on the passing position, land with a little compression in the fingers
Head - focused forward, light tilt and sway side to side, with extra jaw drag and flop
Chest - crouched down and bent over, light raise and twist to allow for the next arm movement
Hips - rotate to offset the chest and allow for the next step
Legs - low, small, wide gaited steps
Feet - drag back on the passing position, land with extra flop on the toes
Arms - propel the movement forward, medium small movements
Hands - press against the ground, drag back on the passing position, land with a little compression in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Crawl,
Creature,
Walk,
Walk a Day,
Walk Cycle
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