Eyegortron crouches down and anticipates the jump. He then leans back and flips up while kicking his legs over. Upon landing he drags down and over then pops back up with a little recoil and relax.
Showing posts with label Eyegortron. Show all posts
Showing posts with label Eyegortron. Show all posts
11.14.2015
Eyegortron - Animation Time!
Today's Animation Time features the Eyegortron Rig.
Eyegortron crouches down and anticipates the jump. He then leans back and flips up while kicking his legs over. Upon landing he drags down and over then pops back up with a little recoil and relax.
Eyegortron crouches down and anticipates the jump. He then leans back and flips up while kicking his legs over. Upon landing he drags down and over then pops back up with a little recoil and relax.
Labels:
Animate,
Animation,
Animation Time!,
Eyegortron,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.13.2015
Animation Time! - Eyegortron Rig
Today's Inspiration:
Franklin Booth will be so much better than practically anyone who ever picked up a pen
- Bernie Wrightson on Franklin Booth
https://en.wikipedia.org/wiki/Franklin_Booth
http://www.bpib.com/booth.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Eyegortron
http://www.rocketsky.ca/#!foundation-models/crzq
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
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Twitch: http://www.twitch.tv/caseyturbos
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Labels:
Animate,
Animation,
Animation Time!,
Eyegortron,
Franklin Booth,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
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