Today's Walk is an Animus Walk.
Head - light bounce and raise, with extra overlap and drag on the jaw
Chest - extra side to side rotate and twist to allow for the next forward movement
Hips - light bounce, rotate to offset the chest and allow for the next step
Legs - low medium bent steps
Feet - drag back on the passing position land with a little flop
Tail - side to side sway and twist, extra swing and drag toward the end of the tail
Ponder before you Animate!
"What makes your character who he is? How does he look at life? What are his basic attitudes? How can you expand his range to acquire greater depth? How does he walk? Run? Rest? How can you show what he is thinking and feeling through his movements? ..."
- Eric Goldberg
Character Animation Crash Course
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Program - Maya 2010 http://www.autodesk.com/products/maya/overview