The Reptile Eye looks toward the next platform, jumps, lands with a little recoil, then repeats until it reaches the furthest one.
Showing posts with label Reptile Eye. Show all posts
Showing posts with label Reptile Eye. Show all posts
11.09.2015
Reptile Eye - Animation Time!
Today's Animation Time features the Reptile Eye rig.
The Reptile Eye looks toward the next platform, jumps, lands with a little recoil, then repeats until it reaches the furthest one.
The Reptile Eye looks toward the next platform, jumps, lands with a little recoil, then repeats until it reaches the furthest one.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Reptile Eye,
Walk,
Walk a Day,
Walk Cycle
11.08.2015
Animation Time! - Reptile Eye Rig
Today's Inspiration:
If you are working on a concept, someone is asking you to solve a problem. You have to make sure you are solving that problem in the coolest way possible within the design boundaries.
- Glenn Rane
http://www.glennrane.com/
http://www.sonsofthestorm.com/gallery.php?artist=raneman
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Reptile Eye
http://www.creativecrash.com/maya/downloads/character-rigs/c/reptile-eye-setup
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
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Labels:
Animate,
Animation,
Animation Time!,
Glenn Rane,
Jumpvember,
Reptile Eye,
Walk,
Walk a Day,
Walk Cycle
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