12.08.2013

Come Here Walk - Walk a Day

Today's walk is a Come Here Walk.
Head - bobs in and out
Chest - Twists forward and to the side with each step
Hips - lots of up and down and twist to offset the chest
Legs - bouncy
Feet - vanilla to keep the focus on the upper body
Arms - rotate inward in a circular motion
Hands - follow through and overlap from the arm movement with extra finger overlap to really pull the motion together




Character Concept Rough

12.07.2013

Forget You Walk - Walk a Day

Today's walk is a Forget You Walk.
Head - leads the turn and the return
Chest - puffs in and out a little on each passing position follows the head on the turn
Hips - allow for the turn follow the chest
Legs - bent with light steps
Feet - extra heel roll
Arms - left arm broken and dragging right arm over arching big dismissal motion fk/ik respectively
Hands - follow through from the movement of the arm


12.06.2013



Monster Concept Sketch

Pious Walk - Walk a Day

Today's walk is a Pious Walk
Head - very focused forward and up with slight give on the passing position
Chest - compresses slightly on the contact potion
Hips - offset the chest and shift the weight left and right on each passing position
Legs - very straight very rigid to keep with the feel of the character
Feet - low to the ground keeping the leg straight big of rotate
Arms - close to the chest oppose the chest movement
Hands - compressed together subtle rotate in toward the chest on the passing positions pink delay 1 frame to add extra life


12.05.2013




That Stinks Walk - Walk a Day

Today's walk is a That Stinks Walk!
Head - bobs slightly with each contact
Chest - gives a little on the passing position
Hips - little bit of up and down
Legs - pretty vanilla to keep focus on the right hand movement
Feet - step to the beat with a bit of floppy toes
Arms - left arm swinging away with a little breaking of the forearm to add extra fluidity Right arm moving up and down with each step but mostly focusing on the inward and outward movement
Hands - left broken fist to add to the breaking of joints right delay and follow-through of the wrist extended out to the fingers