6.29.2015
6.28.2015
Animation Time! - Skeleton King Rig
Today's Inspiration:
That's My Character!
Everyone who has worked on a picture will feel that he made the personal contribution that caused the cartoon character to come alive on screen. ... "Well, I know he's my character because he's me; I did him!"... to all of them, he is their character! This is as it should be. Unless everyone feels this closeness to the end product, the dedication will not be there and the necessary care will not be taken to insure that the end result will be the finest anyone can do.
- Frank and Ollie
The Illusion of Life
http://www.frankanollie.com/
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Rescuers Pencil Test
https://youtu.be/sHas4RiBOWE
Program - Maya 2014
Rig - Skeleton King Dota 2
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Dota 2,
Frank and Ollie,
Frank Thomas,
Guide,
Illusion of Life,
Live,
Ollie Johnston,
Rescuers,
Skeleton King,
Tutorial,
Walk,
Walk a Day,
Walk Cycle
Warlock Golem Walk - Walk a Day
Today's Walk is a Warlock Golem Walk.
Head - light tilt and sway side to side, with overlap and drag on the chains
Chest - bent over, light sway and compress side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low small steps
Feet - drag back on the passing position, land with a little successive toe flop
Arms - prop the chest up, low small forward movements
Hands - knuckles press against the ground. drag back on the passing position, land with a bit of finger compression and delay in the thumb
Tail - medium successive swish and sway side to side
Head - light tilt and sway side to side, with overlap and drag on the chains
Chest - bent over, light sway and compress side to side
Hips - rotate to offset the chest and allow for the next step
Legs - low small steps
Feet - drag back on the passing position, land with a little successive toe flop
Arms - prop the chest up, low small forward movements
Hands - knuckles press against the ground. drag back on the passing position, land with a bit of finger compression and delay in the thumb
Tail - medium successive swish and sway side to side
Labels:
Animate,
Animation,
Dota,
Dota 2,
Walk,
Walk a Day,
Walk Cycle,
Warlock,
Warlock Golem,
Warlock Golem Walk
6.27.2015
Animation Time! - Warlock Golem Rig
Today's Inspiration:
A Drawing is both a representation of inner life and a mere picture. In the past, original sketches used to merge into the final work. Today, we look at them just as if we were listening to a beautiful single note within a symphony. Isolating this note is a way of giving it the credit for being unique particular.
- Moebius
http://www.miyazaki-moebius.com/
http://www.moebius.fr/
Of course I believe that other worlds exist. If they didn't, life wouldn't be interesting. It's like love: you can't see it but it exists - simply because you believe it. It's just a matter of believing.
- Miyazaki
http://www.miyazaki-moebius.com/
http://www.ghibli.jp/
Program - Maya 2014
Rig - Warlock Golem Dota2
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Dota,
Dota 2,
Golem,
Hayao Miyazaki,
Jean Giraud,
Miyazaki,
Miyazaki and Moebius,
Moebius,
Walk,
Walk a Day,
Walk Cycle,
Warlock,
Warlock Golem
Chip Walk - Walk a Day
Today's Walk is a Chip Walk.
Head - light tilt and sway side to side
Chest - puffed out with extra twist and compress side to side
Hips - rotate to offset the chest and allow for the next step, with extra tilt and raise side to side
Legs - low medium steps
Feet - drag back on the passing position land with a little flop
Arms - held up light sway
Hands - pointed finger shakes, overlapping the movement of the forearms extending into the fingers and thumbs
Head - light tilt and sway side to side
Chest - puffed out with extra twist and compress side to side
Hips - rotate to offset the chest and allow for the next step, with extra tilt and raise side to side
Legs - low medium steps
Feet - drag back on the passing position land with a little flop
Arms - held up light sway
Hands - pointed finger shakes, overlapping the movement of the forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Chip,
Chip Walk,
Walk,
Walk a Day,
Walk Cycle
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