8.24.2015
8.23.2015
Animation Time! - Hobo Rig
Today's Inspiration:
We don’t believe in standing still and letting the grass grow under our feet! Oh no! We’re going to spring into action
Art becomes everything and the marketplace becomes secondary.
- Harvey Kurtzman
https://en.wikipedia.org/wiki/Harvey_Kurtzman
The Art of Harvey Kurtzman
http://www.amazon.com/The-Art-Harvey-Kurtzman-Genius/dp/B005CDUPL4
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Hobo
http://www.creativecrash.com/maya/downloads/character-rigs/c/hobo-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Harvey Kurtzman,
Hobo,
Hobo Rig,
Live,
Mad Magazine,
Walk,
Walk a Day,
Walk Cycle
Goblin Creature - Animation Time!
Today's Animation Time features a Goblin Creature.
Head - light bounce, with overlap and drag on the ears, jaw, and skull flap
Chest - puffed out, light side to side sway and twist with a little compress
Hips - rotate to offset the chest and allow for the next step
Legs - medium wide steps
Feet - drag back on the passing position, land with overlap on the toes
Arms - bent upward near the chest with light up and down
Hands - dangle downward, light overlap and drag from the movement of the arms and forearms extending into the fingers and thumbs
Tail - light bounce and flap
Head - light bounce, with overlap and drag on the ears, jaw, and skull flap
Chest - puffed out, light side to side sway and twist with a little compress
Hips - rotate to offset the chest and allow for the next step
Legs - medium wide steps
Feet - drag back on the passing position, land with overlap on the toes
Arms - bent upward near the chest with light up and down
Hands - dangle downward, light overlap and drag from the movement of the arms and forearms extending into the fingers and thumbs
Tail - light bounce and flap
Labels:
Animate,
Animation,
Animation Time!,
Goblin,
Goblin Creature,
Walk,
Walk a Day,
Walk Cycle
Animation Time! - Goblin Creature Rig
Today's Inspiration:
Contribute in a positive way to your environment so that your name means something to people.
- Jerzy Drozd
https://twitter.com/Jerzy
Pickles and Taft
https://gumroad.com/l/taft
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Goblin Creature
http://www.creativecrash.com/maya/downloads/character-rigs/c/goblin-creature-rig--2
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animation Time,
Art and Story,
Goblin,
Goblin Creature,
Jerzy Drozd,
Live,
Pickles and Taft
Ultimate Beefy - Animation Time!
Today's Animation Time features Ultimate Beefy!
Head - light bounce and dip down
Chest - light side to side with a bit of compression
Hips - rotate to offset the chest and allow for the next foot raise
Legs - medium upward steps
Feet - drag back on the passing position, land with a little overlap on the toe
Arms - pressed against the pole, medium long upward movements
Hands - grip the pole, drag off and flop back on with overlap on the fingers and thumbs
Head - light bounce and dip down
Chest - light side to side with a bit of compression
Hips - rotate to offset the chest and allow for the next foot raise
Legs - medium upward steps
Feet - drag back on the passing position, land with a little overlap on the toe
Arms - pressed against the pole, medium long upward movements
Hands - grip the pole, drag off and flop back on with overlap on the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Climb,
Ultimate Beefy,
Walk,
Walk a Day,
Walk Cycle
8.22.2015
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