10.17.2015
10.16.2015
Animation Time! - AMR Quadruped Rig
Today's Inspiration:
I have had little formal training as an artist, just have always drawn.
- Douglas Herring
http://www.douglasherring.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - AMR Quadruped
http://www.creativecrash.com/maya/downloads/character-rigs/c/amr_quadruped
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
AMR Quadruped,
Animate,
Animation,
Animation Time!,
Douglas Herring,
Quadruped,
Walk,
Walk a Day,
Walk Cycle
Creature - Animation Time!
Today's Animation Time features the Creature Rig.
Head - focused forward, light tilt and sway side to side, with extra jaw drag and flop
Chest - crouched down and bent over, light raise and twist to allow for the next arm movement
Hips - rotate to offset the chest and allow for the next step
Legs - low, small, wide gaited steps
Feet - drag back on the passing position, land with extra flop on the toes
Arms - propel the movement forward, medium small movements
Hands - press against the ground, drag back on the passing position, land with a little compression in the fingers
Head - focused forward, light tilt and sway side to side, with extra jaw drag and flop
Chest - crouched down and bent over, light raise and twist to allow for the next arm movement
Hips - rotate to offset the chest and allow for the next step
Legs - low, small, wide gaited steps
Feet - drag back on the passing position, land with extra flop on the toes
Arms - propel the movement forward, medium small movements
Hands - press against the ground, drag back on the passing position, land with a little compression in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Crawl,
Creature,
Walk,
Walk a Day,
Walk Cycle
10.15.2015
Animation Time! - Creature Rig
Today's Inspiration:
Drawing comes naturally, but also, it is hard work. It never gets easier. You soon find it's hard to draw, but you do it, because you don't know how to do anything else.
- Brian Bolland
http://brianbolland.blogspot.com/
https://en.wikipedia.org/wiki/Brian_Bolland
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Creature 1.0
http://www.creativecrash.com/maya/downloads/character-rigs/c/creature
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Brian Bolland,
Creature,
Walk,
Walk a Day,
Walk Cycle
Dee - Animation Time!
Today's Animation Time features the Dee Rig.
Head - drags back and swings forward
Chest - extra flop back and forth
Hips - light rock back and forth, with a little bounce and drag
Legs - hold on the to bar
Feet - light drag and raise, with a little overlap in the toes
Arms - extra swing and flop forward and back
Hands - overlap and drag from the swing of the arms and forearms, extending into the fingers and thumbs
Head - drags back and swings forward
Chest - extra flop back and forth
Hips - light rock back and forth, with a little bounce and drag
Legs - hold on the to bar
Feet - light drag and raise, with a little overlap in the toes
Arms - extra swing and flop forward and back
Hands - overlap and drag from the swing of the arms and forearms, extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time,
Dee,
Walk,
Walk a Day,
Walk Cycle
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