NtMonkey slouches down and anticipates the jump. He then leaps upward with feet dragging and arms pulling inward. Just as he starts to drag back down the feet and hands slap back against the pillars and keep him held up.
11.19.2015
ntMonkey - Animation Time!
Today's Animation Time features the ntMonkey rig.
NtMonkey slouches down and anticipates the jump. He then leaps upward with feet dragging and arms pulling inward. Just as he starts to drag back down the feet and hands slap back against the pillars and keep him held up.
NtMonkey slouches down and anticipates the jump. He then leaps upward with feet dragging and arms pulling inward. Just as he starts to drag back down the feet and hands slap back against the pillars and keep him held up.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Monkey,
ntMonkey,
Walk,
Walk a Day,
Walk Cycle
11.18.2015
Animation Time! - ntMonkey Rig
Today's Inspiration:
For me, the perfect film has no dialogue at all. It's purely a visual, emotional, visceral kind of experience. And I think one can create wonderful depth and meaning and communication without using words. I started out as an illustrator and a cartoonist and caricature artist, as for me the visual is primary.
- Bill Plympton
http://www.plymptoons.com/
https://twitter.com/plymptoons
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - ntMonkey
http://www.creativecrash.com/maya/downloads/character-rigs/c/ntmonkey
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Bill Plympton,
Jump,
Jumpvember,
Monkey,
ntMonkey,
Walk,
Walk a Day,
Walk Cycle
Mr. Big Shot - Animation Time!
Today's Animation Time features the Mr. Big Shot Rig.
Mr. Big Shot anticipates the jump. He then leans over an leaps to the next pole with feet dragging and arms reaching. Upon landing his body recoils slightly with a little slip and readjustment in the hands and feet.
Mr. Big Shot anticipates the jump. He then leans over an leaps to the next pole with feet dragging and arms reaching. Upon landing his body recoils slightly with a little slip and readjustment in the hands and feet.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Mr. Big Shot,
Walk,
Walk a Day,
Walk Cycle
11.17.2015
Animation Time! - Mr. Big Shot Rig
I kept saying to myself, “If these guys can do this kind of work, then maybe I’ll be able to be that good — or better.”
It never intimidated me — just the opposite. It gave me more incentive to go ahead and do my own stuff. But an art form, or a lower form of art? I never thought of that. I just loved to do it.
- Joe Kubert
https://en.wikipedia.org/wiki/Joe_Kubert
http://www.amazon.com/The-Art-Joe-Kubert-Archives/dp/1606994875
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Mr. Big Shot
http://www.rocketsky.ca/#!foundation-models/crzq
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Joe Kubert,
Jump,
Jumpvember,
Mr. Big Shot,
Walk,
Walk a Day,
Walk Cycle
Mr. Stills - Animation Time!
Today's Animation Time features the Mr. Stills rig.
Mr. Stills puffs out his chest and anticipates the jump. He then pushes off and over, throwing this arms out and feet back as he jumps down. He lands feet first with hands and torso following with a bit of recoil and reverberation not to mention a little delay on his magnificent hat.
Mr. Stills puffs out his chest and anticipates the jump. He then pushes off and over, throwing this arms out and feet back as he jumps down. He lands feet first with hands and torso following with a bit of recoil and reverberation not to mention a little delay on his magnificent hat.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Mr. Stills,
Walk,
Walk a Day,
Walk Cycle
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