The ball king reaches up, misses, and reaches again. When he realized he can't reach, he droops back down, with delay and swing back in the arms extending out to the fingers.
12.29.2015
Ball King - Animation Time!
Today's Animation Time features the Ball King Rig.
The ball king reaches up, misses, and reaches again. When he realized he can't reach, he droops back down, with delay and swing back in the arms extending out to the fingers.
The ball king reaches up, misses, and reaches again. When he realized he can't reach, he droops back down, with delay and swing back in the arms extending out to the fingers.
Labels:
Animate,
Animation,
Animation Time!,
Ball King,
Reach,
Stretch,
Walk,
Walk a Day,
Walk Cycle
Animation Time! - Ball King Rig
Today's Inspiration:
I’m not really sure what goes in my head having those kind of ideas although it seems to me that it looks really cool and I guess the whole concept is unique in some ways, so I give it a try then end up creating something like this.
- Reynan Sanchez
https://www.artstation.com/artist/artizako
http://artizako.cgsociety.org/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Ball King
http://www.creativecrash.com/maya/downloads/character-rigs/c/ballking_otto
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Ball King,
Reach,
Reynan Sanchez,
Walk,
Walk a Day,
Walk Cycle
Dumb Man - Animation Time!
Today's Animation Time features the Dumb Man Rig.
Head - light tilt and sway side to side
Chest - bent over, light sway and twist
Hips - rotate to offset the chest and allow for the next step
Legs - low backwards steps
Feet - drag back on the passing position, land with a little flop in the toes
Arms - hang down and drag
Hands - grasp the pole light keep alive and regrip
Head - light tilt and sway side to side
Chest - bent over, light sway and twist
Hips - rotate to offset the chest and allow for the next step
Legs - low backwards steps
Feet - drag back on the passing position, land with a little flop in the toes
Arms - hang down and drag
Hands - grasp the pole light keep alive and regrip
Labels:
Animate,
Animation,
Animation Time!,
Carry,
Drag,
Dumb Man,
Grip,
Walk,
Walk a Day,
Walk Cycle
12.28.2015
Animation Time! - Dumb Man Rig
Today's Inspiration:
Yeah. Nothing was ever good enough. Therefore it couldn't be seen by anyone because it would reflect poorly on him.
- David Raboy on his father Mac Raboy
https://www.lambiek.net/artists/r/raboy_mac.htm
https://en.wikipedia.org/wiki/Mac_Raboy
Wayne Gilbert - Simplified Drawing for Planning Animation
http://www.anamie.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Dumb Man
http://www.creativecrash.com/downloads/dumbman/bugs/174#tabs
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Rhino 3D - Animation Time!
Today's Animation Time features the Rhino 3D rig.
Head - medium sway with overlap and drag in the horns
Chest - extra flop side to side
Hips - drag and swing with extra bounce in the belly
Front Legs - medium heavy steps
Back Legs - lighter steps with a wider gait
Head - medium sway with overlap and drag in the horns
Chest - extra flop side to side
Hips - drag and swing with extra bounce in the belly
Front Legs - medium heavy steps
Back Legs - lighter steps with a wider gait
Labels:
Animal,
Animate,
Animation,
Animation Time!,
Rhino,
Rhino 3D,
Walk,
Walk a Day,
Walk Cycle
Subscribe to:
Posts (Atom)

