Plain boy swings his arms upward and stretches. Then he droops and bends down to touch his toes with head dragging and arms overlapping. After bending down he then straightens himself back up and settles.
Showing posts with label Stretch. Show all posts
Showing posts with label Stretch. Show all posts
1.12.2016
Plain Boy - Animation Time!
Today's Animation Time features the Plain Boy Rig.
Plain boy swings his arms upward and stretches. Then he droops and bends down to touch his toes with head dragging and arms overlapping. After bending down he then straightens himself back up and settles.
Plain boy swings his arms upward and stretches. Then he droops and bends down to touch his toes with head dragging and arms overlapping. After bending down he then straightens himself back up and settles.
Labels:
Animate,
Animation,
Animation Time!,
Plain Boy,
Reach,
Stretch,
Walk,
Walk a Day,
Walk Cycle
1.11.2016
Animation Time! - Plain Boy Rig
Today's Inspiration:
if you're an "artist" or creator of any kind, that's one of the most empowering things to believe in/work on. nobody's better at being you than YOURSELF. so keep working on being that...
- Kevin Merriman
http://thegreyninja.blogspot.com/
https://www.instagram.com/thegreyninja/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Plain Boy
http://artofjoe.blogspot.com/2011/02/plain-o-animation-rigs.html
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Tumblr: http://caseyturbos.tumblr.com/
Labels:
Animate,
Animation,
Animation Time!,
Kevin Merriman,
Plain Boy,
Stretch,
Walk,
Walk a Day,
Walk Cycle
12.29.2015
Ball King - Animation Time!
Today's Animation Time features the Ball King Rig.
The ball king reaches up, misses, and reaches again. When he realized he can't reach, he droops back down, with delay and swing back in the arms extending out to the fingers.
The ball king reaches up, misses, and reaches again. When he realized he can't reach, he droops back down, with delay and swing back in the arms extending out to the fingers.
Labels:
Animate,
Animation,
Animation Time!,
Ball King,
Reach,
Stretch,
Walk,
Walk a Day,
Walk Cycle
5.17.2015
Deep Squat Walk - Walk a Day
Today's Walk is a Deep Squat Walk.
Head - leaned forward, light side to side sway
Chest - leaned over and puffed out, light stretch and tilt side to side
Hips - down low, rotate to offset the chest and favor the next step
Legs - low-medium bent steps
Feet - extra ball roll, drag back on the passing position, land with a little toe flop
Arms - lifted up, light side to side sway and raise
Hands - stretched upward, light sway and overlap from the movement of the arms and forearms extending into the fingers and thumbs
Head - leaned forward, light side to side sway
Chest - leaned over and puffed out, light stretch and tilt side to side
Hips - down low, rotate to offset the chest and favor the next step
Legs - low-medium bent steps
Feet - extra ball roll, drag back on the passing position, land with a little toe flop
Arms - lifted up, light side to side sway and raise
Hands - stretched upward, light sway and overlap from the movement of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Deep Squat,
Deep Squat Walk,
Squat,
Squatting,
Stretch,
Stretching,
Walk,
Walk a Day,
Walk Cycle
5.11.2015
Stretchy Dangle Walk - Walk a Day
Today's Walk is a Stretchy Dangle Walk.
Head - bounces down on the passing position
Chest - light side to side sway and twist, extra squash and stretch
Hips - rotate to offset the chest and favor the next step
Legs - hold the body up, low small movements
Feet - bent over the pole drag back on the passing position, land with a little toe cup
Arms - hang down, light sway and swing side to side
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs
Head - bounces down on the passing position
Chest - light side to side sway and twist, extra squash and stretch
Hips - rotate to offset the chest and favor the next step
Legs - hold the body up, low small movements
Feet - bent over the pole drag back on the passing position, land with a little toe cup
Arms - hang down, light sway and swing side to side
Hands - dangle downward, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs
5.10.2015
Animating A Walk from Start to Finish!
Live Streaming an Animated Walk.
12 Principles of Animation -
FOLLOW THROUGH AND OVERLAPPING ACTION
When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through. Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction. "DRAG," in animation, for example, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In features, this type of action is done more subtly. Example: When Snow White starts to dance, her dress does not begin to move with her immediately but catches up a few frames later. Long hair and animal tail will also be handled in the same manner. Timing becomes critical to the effectiveness of drag and the overlapping action.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Ustream: http://www.ustream.tv/channel/turbos
12 Principles of Animation -
FOLLOW THROUGH AND OVERLAPPING ACTION
When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through. Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction. "DRAG," in animation, for example, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In features, this type of action is done more subtly. Example: When Snow White starts to dance, her dress does not begin to move with her immediately but catches up a few frames later. Long hair and animal tail will also be handled in the same manner. Timing becomes critical to the effectiveness of drag and the overlapping action.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Ustream: http://www.ustream.tv/channel/turbos
Labels:
Animate,
Animation,
Dangle,
Follow Through,
Overlap,
Stretch,
Walk,
Walk a Day,
Walk a Day Live,
Walk Cycle
2.18.2015
Finger Stretch Walk - Walk a Day
Today's Walk is a Finger Stretch Walk.
Head - leaned forward, light bounce
Chest - bent inward, light compress and twist side to side
Hips - rotate to offset the chest, extra twist to allow for the next step
Legs - low small steps
Feet - drag back on the passing position with a little toe flop
Arms - Left arm held upward with a little keep alive, Right arm hangs down with a loose swing
Hands - Left hand held up, stretches out and collapses inward, Right hand hangs down overlaps from the swing of the arm and forearm
Head - leaned forward, light bounce
Chest - bent inward, light compress and twist side to side
Hips - rotate to offset the chest, extra twist to allow for the next step
Legs - low small steps
Feet - drag back on the passing position with a little toe flop
Arms - Left arm held upward with a little keep alive, Right arm hangs down with a loose swing
Hands - Left hand held up, stretches out and collapses inward, Right hand hangs down overlaps from the swing of the arm and forearm
Labels:
Animate,
Animation,
Finger,
Stretch,
Walk,
Walk a Day,
Walk Cycle
2.02.2015
Stretchy Neck Walk - Walk a Day
Today's Walk is a Stretchy Neck Walk.
Head - light lean back and drag out, extra stretchy neck, with a little overlap on the chin
Chest - light puff out, extra waist squash and stretch
Hips - rotate to offset the chest, extra up and down offsetting the pull of the neck
Legs - low medium steps
Feet - rotate back on the passing position with a little toe flop
Arms - pull up on the neck
Hands - clasp the neck and cradle the head, light delay and offset from the pull of the head
Head - light lean back and drag out, extra stretchy neck, with a little overlap on the chin
Chest - light puff out, extra waist squash and stretch
Hips - rotate to offset the chest, extra up and down offsetting the pull of the neck
Legs - low medium steps
Feet - rotate back on the passing position with a little toe flop
Arms - pull up on the neck
Hands - clasp the neck and cradle the head, light delay and offset from the pull of the head
Labels:
Animate,
Animation,
Neck,
Stretch,
Stretchy,
Walk,
Walk a Day,
Walk Cycle
1.09.2015
Arm Stretch Walk - Walk a Day
Today's Walk is an Arm Stretch Walk.
Head - light swing forward and pull back
Chest - puffs out and pulls inward
Hips - rotate to offset the chest, light up and down
Legs - low, medium steps
Feet - drag back on the passing position with a little toe flop
Arms - swing back and forward
Hands - light clench, overlap and drag from the swing of the arms and forearms
Head - light swing forward and pull back
Chest - puffs out and pulls inward
Hips - rotate to offset the chest, light up and down
Legs - low, medium steps
Feet - drag back on the passing position with a little toe flop
Arms - swing back and forward
Hands - light clench, overlap and drag from the swing of the arms and forearms
Labels:
Animate,
Animation,
Arm,
Stretch,
Stretching,
Walk,
Walk a Day,
Walk Cycle
11.05.2014
Outstretched Sway Walk - Walk a Day
Today's Walk is an Outstretched Sway Walk.
Head - delayed sway overlapping the swing of the hips
Chest - extra side to side sway, twist, and squish
Hips - rotate to offset the chest extra swing
Legs - close small steps
Feet - rotated outward light drag back on the passing position little toe flop
Arms - outstretched light overlap from the movement of the shoulders and chest
Hands - outstretched extending into the fingers light drag from the sway of the arm and forearm
Head - delayed sway overlapping the swing of the hips
Chest - extra side to side sway, twist, and squish
Hips - rotate to offset the chest extra swing
Legs - close small steps
Feet - rotated outward light drag back on the passing position little toe flop
Arms - outstretched light overlap from the movement of the shoulders and chest
Hands - outstretched extending into the fingers light drag from the sway of the arm and forearm
Labels:
Animate,
Animation,
Outstretched,
Stretch,
Sway,
Walk,
Walk a Day,
Walk Cycle
8.10.2014
Shake it Up Walk - Walk a Day
Today's Walk is a Shake it up Walk.
Head - light head shakes drags down and pulls back then settles
Chest - curved inward light shakes and rotates stretches out and returns
Hips - rotates to offset the chest dips down and bounces and settles
Legs - small low steps extra stretch and pull on the raise upward
Feet - light rotate back on the passing position small toe flop
Arms - shake and rotate back and forth extend and swing upward then back
Hands - follow the swing and shake of the arms with a little overlap and drag
Head - light head shakes drags down and pulls back then settles
Chest - curved inward light shakes and rotates stretches out and returns
Hips - rotates to offset the chest dips down and bounces and settles
Legs - small low steps extra stretch and pull on the raise upward
Feet - light rotate back on the passing position small toe flop
Arms - shake and rotate back and forth extend and swing upward then back
Hands - follow the swing and shake of the arms with a little overlap and drag
Labels:
Animate,
Animation,
Shake,
Shake it Up,
Stretch,
Walk,
Walk a Day,
Walk Cycle
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