7.18.2010

Devastation week!

This weeks theme for Stu poses is devastation!



Here's last weeks excitement submission.


After spending time looking at it after the deadline, I'd like to try the shadow in a few different ways, although I feel it highlighted the line of action in the pose. Also I would like to see if there might have been another option to add even more negative space between the back and the legs. Overall I think this pose shows a lot of energy and has a very Ron Burgundy feel!


7.17.2010

Even more excitement!

Last day to work on excited Stu poses!



A new pass at a bouncing ball in using Maya.



7.16.2010

Keep it short, Keep it simple!

Trying out a different approach to an excited pose, using Animation Mentor's Stu rig.







7.14.2010

More of the Bouncing Ball!

I'm gonna try to do a hand drawn animation for everything I do in Maya.

Here's the bouncing ball using the same flow of motion!

(Click to enlarge!)

Original concept sketch with timing and spacing notes.


Another Excited Animation Mentor's Stu Pose using Maya.



7.13.2010

Cleaned up!

Got a chance to cleanup my rough excitement sketch from a few days ago!



Tried out a second ball bounce. For some reason the Z tangent in the graph editor really threw me for a loop!



Had a few minutes to try out some more poses using Animation Mentor's Stu Rig





On these ones I tried to use directional lights to highlight the lines of action!

Today's inspiration provided by the great art styling of Mike DiMartino. I just started watching Avatar, the Last AirBender, and I instantly fell in love with it. It reminds me a lot in both the drawing style and the way they treat the story and the characters of Hayao Miyazaki. I can't wait to find the time to watch more of it. Thanks for the inspiration!

7.12.2010

Readability

I've really been focusing on the instant readability of a pose. As the phrase goes, Keep it simple, stupid!



I really like this excited pose, but I'm worry that it might look like he's falling into bed.
I might do a few more tweaks to it, or just try a whole new pose altogether. *Still using Animation Mentor's wonderful "Stu" Rig*

Here's my first attempt at a bouncing ball animation in Maya.


It's based on this ball bouncing sketch!


To close the night here's a few more excited poses!




A big thanks to Shawn Kelly who ran a Q and A tonight. He is so excited about animation it's contagious. I've just got to stay up for the next 18,000 hours and get all of this stuff mastered. Thanks for the inspiration!

7.11.2010

Exciting!

Another new week of classes! I can't wait to see what amazing stuff I learn!

Roughed out some poses that exude excitement.



Today I got a lovely critique from Aaron Hartline! Who I was already following on Twitter for quite a while. What a treat! If you haven't checked out his Post it blog, go there now! It's awesome.

Here's what he had to say:
"Great pose! Feels very pushed!!

Below are a few comments, hopefully they are helpful:
1) Sketchbook 1 - make sure to always add the line of action when doing your pose sketches. The LOfA will give you alot of important information, such as the flow of the spine, how the limbs flow in and out of it, silohette, and balance.
2) Sketchbook 1 - dont concern yourself with clothes, hats, etc. The more simple the better!! Rather by just drawing loose stick figures that really pay attention to line of action, weight, balance, and silohette - you will get much more dynamic poses!
3) Sketchbook 2 - Push the screen left leg down a little bit more towards the ground. Right now its too close to the back arm, making the silohette a bit cluttered.
4) Sketchbook 2 - Rotate the head slightly towards screen left so it looks like he is running away from whatever is chasing him. This will create a more storytelling pose - maing you wonder what is he running from?

Great start - a few tweaks and your set!
~A"



I thought about doing the leg before, but I hadn't considered tilting the head I think it really helps the image a lot!