6.27.2015

Animation Time! - Warlock Golem Rig



Today's Inspiration:
A Drawing is both a representation of inner life and a mere picture. In the past, original sketches used to merge into the final work. Today, we look at them just as if we were listening to a beautiful single note within a symphony. Isolating this note is a way of giving it the credit for being unique particular.

- Moebius
http://www.miyazaki-moebius.com/
http://www.moebius.fr/

Of course I believe that other worlds exist. If they didn't, life wouldn't be interesting. It's like love: you can't see it but it exists - simply because you believe it. It's just a matter of believing.

- Miyazaki
http://www.miyazaki-moebius.com/
http://www.ghibli.jp/

Program - Maya 2014

Rig - Warlock Golem Dota2
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Chip Walk - Walk a Day

Today's Walk is a Chip Walk.
Head - light tilt and sway side to side
Chest - puffed out with extra twist and compress side to side
Hips - rotate to offset the chest and allow for the next step, with extra tilt and raise side to side
Legs - low medium steps
Feet - drag back on the passing position land with a little flop
Arms - held up light sway
Hands - pointed finger shakes, overlapping the movement of the forearms extending into the fingers and thumbs





6.26.2015

Animation Time! - Chip Rig



Today's Inspiration:
Drawing / acting is a lifetime adventure. There is no "formula" for becoming a proficient artist.It is just a lifetime of search and discovery. Teachers can only hint at some direction- the artist
has to latch on to some personal method of finding and applying the facts for himself. My highest wish is that all of you will continue to develop your own means of expressing yourselves as performers.

Trying to reach a "goal" is not so much narrowing down to a fine point as it is opening up to a wider range of realization. You concentrate your efforts only by broadening your knowledge and
understanding and skill.

- Walt Stanchfield
http://www.amazon.com/Drawn-Life-Classes-Stanchfield-Lectures/dp/0240811070/ref=pd_bxgy_14_img_y
http://www.imdb.com/name/nm0821990/

Program - Maya 2010

Rig - Chip
http://www.creativecrash.com/maya/downloads/character-rigs/c/chip

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Simple Bot Walk - Walk a Day

Today's Walk is a Simple Bot Walk.
Ball Root - double bounce, light sway and tilt side to side, and a pinch of squash and stretch
Side Antennae - light bounce
Eyes - droopy, with a little blink, light bounce on the eyebrows
Legs - medium wide steps, swing out and up on the passing position
Feet - flop out and over on the passing position, with overlap and flop on the toes





6.25.2015

Animation Time! - Simple Bot



Today's Inspiration:
“My work has a vitality and an ‘I don’t give a damn- try it’ quality,”

“I don’t want you to forget that creativeness, imagination, fantasy have to stay with you. You must stay pepped up on your work- you can’t get along a system alone. The first thing we come up against is sincerity and honesty by which I mean if a thing looks sincere
on the screen, it looks as though it would really work, as though it would really work, as though it existed,…..as though gravity held it down. It looks plausible, feels logical….caricature or exaggeration in drawing is very important.   The public never pays for a good drawing. It pays for an exaggerated effect. By caricature I don’t always mean funny  drawing. If you are going to make a fellow lean over, make him lean over plenty. Go twice as far as you think you can in the drawing and you will always be about right. Make the character do everything he does in a decisive, definite way so that the audience will know what he’s doing. The drawing should be direct, definite, and simple. That means again you must have a clear idea of what you are after because it is hard to make a simple drawing. Harder than to make a jumpled-up drawing
with all the details on it.”

- Woflgang Reitherman
https://50mostinfluentialdisneyanimators.wordpress.com/2011/09/02/14-wolfgang-reitherman/
https://youtu.be/mi9OBhcTZ1U

Program - Maya 2010

Rig - Simple Bot
http://www.creativecrash.com/maya/downloads/character-rigs/c/simple-bot-rig-for-maya

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos