Today's Animation Time features the Mech V4 rig.
Base - medium raise and drop with a little overlapping rotate and drag in the roll bars
Legs - slow heavy steps
Feet - drag back on the passing position, land toe first and slam into the ground
Chain - light drop and swing overlapping the movement of the base
Today's Animation Time features the Low Robo Rig.
Head - Light tip and tilt
Chest - puffed out extra swing side to side
Hips - medium spin and bounce with drag in the cog
Legs - low medium heavy steps
Feet - drag back on the passing position, land with a heavy toe flop
Arms - medium swing with extra shoulder
Hands - hang down, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Today's Animation Time features the Mobot Rig.
Mobot crouches down and lifts up. Pushing his chest out and head up his body recoils and settles. Once settled he rockets forward with limbs lightly dragging.
Today's Animation Time features the Mecanic Rig.
Top - tilts side to side
Weapon - side to side swing with a little up and down
Root - Medium up and down with a little twist side to side
Legs - Medium slower steps
Feet - drag back on the passing position, land heavily with overlap on the toes
Today's Animation Time features the MAD-3R rig.
MAD-3R looks up and anticipates the jump. He then shoots upward with a little recoil and flies forward. Once above the destination MAD pulls inward and gradually descends downward with a softer landing.
Today's Animation Time features the Alexia Rig.
Head - dips down and drags, then overlaps and recoils on the landing
Chest - crouched down stretches out and recoils on the landing
Hips - squash down, flip up and over then bounce on the landing
Legs - crouch down and swing out straight, leading the movement
Feet - drag and overlap from the movement of the legs, light overshoot and smack on the landing
Arms - pressed against the ground drag back and slam down on the landing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Today's Animation Time features the Zybot Rig.
Body - light bounce with a little tip and lean side to side
Antennae - Swivels and sways with overlap and successive movement
Arms - light drag and sway side to side with a minimal bounce
Orb - spins around the main unit with a small orb orbiting the larger
Root - shoots out a small orb then sucks it back in
Today's Animation Time features the Roboter Rig.
Head - hung down, light side to side head shakes
Chest - bent over, light side to side twist and compress
Hips - rotate to offset the chest and allow for the next step
Legs - low small steps
Feet - drag back on the passing position land with a little overlap in the toes
Arms - left arm hands down with a small swing, right arm propped up near the neck
Hands - left hand overlaps and drags from the swing of the arm and forearm extending into the fingers and thumb, right hand flopped over the back of the neck with a little keep alive extending into the fingers and thumb
Today's Animation Time features the Robo'o Rig.
Chest - light side to side tilt and sway, with a bit of up and down
Legs - medium heavy steps
Feet - drag back and flop down
Arms - light tilt and dangle side to side
Guns - pop out and pull back in
Today's Walk is a Bit Walk.
Head - light tilt side to side, bent downward, leans over further
Chest - light hunch over, slight tilt and sway side to side, bends down further
Hips - rotate to offset the chest, light up and down and raise as the legs grow longer
Legs - low medium steps, grow longer throughout
Feet - drag back and inward on the passing position, land with a little cuff and toe flop
Arms - held upward, swing forward and raise higher
Hands - overlap and drag from the swing of the arms and forearms, loose fingers with a light clench and release
Today's Walk is a G79 Walk.
Legs - low medium heavy steps
Feet - drag back on the passing position land with a little compression
Upper Unit - light tilt and sway side to side and rotate to offset the center
Turrets - light raise and lower
Today's Walk is a Jeeves Walk.
Head - leaned forward and down, light tilt and sway side to side
Chest - lightly bent over, with a little tilt and lean side to side
Hips - medium bounce, rotate to offset the chest and allow for the next step
Legs - medium heavy steps
Feet - drag back on the passing position, land with a heavy toe flop
Arms - right arm - pulls back and pushes forward, then tilts and twists side to side, left arm - light swing
Hands - right hand overlaps and drags from the sway and twist of the arm and forearm, left hand overlaps and drags from the swing of the arm and forearm extending into the fingers with a little clamp and drag on the thumb
Today's Inspiration:
Inexperience. I think the more inexperienced you are, the more in control you think you have to be. The more experience you have, you realize you don't have to be in control.
Who cares about the puppet and craft? It's not about that. It's about compelling an audience, and touching an audience in some way.
Today's Walk is a SciFi Bot Walk.
Head - bobs out and pulls back, with overlap and bounce on the neck
Chest - bent over, light twist and sway side to side
Hips - rotate to offset the chest, light bounce, and twist to favor the next step
Legs - low-medium bent steps
Feet - drag back on the passing position land with a little suction from the toe and heel
Arms - bent up, light swing
Hands - dangle downward, overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Today's Walk is a Simple Bot Walk.
Ball Root - double bounce, light sway and tilt side to side, and a pinch of squash and stretch
Side Antennae - light bounce
Eyes - droopy, with a little blink, light bounce on the eyebrows
Legs - medium wide steps, swing out and up on the passing position
Feet - flop out and over on the passing position, with overlap and flop on the toes