7.13.2015


Animation Time! - Cube Rig


Today's Inspiration:
The thing that’s most important is drawing and learning how to draw better, or painting and learning how to paint better. So, how could an artist retire? I go to museums and I study a lot of art, it’s the only thing I know how to do. So, that’s what gets me up every morning and that’s why I’m still alive.

This thing about creating and being an artist and being a cartoonist is the most important thing we have: you, me, anyone else. There are other things more important, but that’s what we love. Now, how much money we make at it and how much we suffer is different for everybody, regardless of talent and that’s the way life is, it’s not fair. But if you [ever] give up drawing or painting or learning more about the arts, you’re hurting yourself because that’s all we really are.

- Ralph Bakshi
http://www.ralphbakshi.com/
https://www.facebook.com/RalphBakshi

Lord of The Rings Animated
https://youtu.be/wPe6BNPUmI0

Program - Maya 2010

Rig - Cube Char
http://www.davidoreilly.com/downloads/

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

Hand Crawl Walk - Walk a Day

Today's Walk is a Hand Crawl Walk.
Wrist - light bounce and twist side to side, with a little rotate to favor the next forward movement
Fingers - planted on the ground and support the wrist, low medium steps
Middle Finger - held up and outward, light curl and compress inward and bounce out
Upper Arm - light overlap, bounce, and sway side to side



7.11.2015

Plugman Walk - Walk a Day

Today's Walk is a Plugman Walk.
Head - light tilt and sway side to side
Chest - extra side to side sway and twist
Hips - little bounce, rotate to offset the chest, twists to favor the next step
Legs - medium high steps
Feet - drag back on the passing position, light rotate forward before the contact
Arms - dangle at the sides, with a little sway
Hands - hang down, swing side to side, overlapping the movement of the arms and forearms




Animation Time! - Hand Rig



Today's Inspiration:
But the remarkable thing about going through a disheartening session is that the student is very often on the threshold of marvelous discovery

The pencil, pen, or brush are not magic wands to be waved over the paper, but are richly satisfying and rewarding instruments when perseveringly applied to a challenging piece of white paper.

- Jack Hamm
http://www.baylor.edu/lib/poage/index.php?id=57022

Cartooning the Head and Figure
http://www.amazon.com/Cartooning-Head-Figure-Jack-Hamm/dp/0399508031

Program - Maya 2014

Rig - Handjobs aka "Steve"
http://www.creativecrash.com/maya/downloads/character-rigs/c/handjobs-aka-steve

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos