Showing posts with label Stream. Show all posts
Showing posts with label Stream. Show all posts

6.02.2015

Animation Time! - Caveman Rig


Today's Inspiration:

"The dictionary definition of "sincere" is free from pretense or deceit; proceeding from genuine feelings.

Some great advice on the importance of the subject from Ollie Johnston: "you have to make it sincere, so that the audience will believe everything they do, all their emotions. Ask yourself: 'what is the character thinking and why does he feel this way?'"

Sincerity is an elusive quality and hard to define, but very important to what we do. The films and characters that come from a real place and feel grounded and sincere will stand the test of time and be enjoyed by audiences for decades to come. Over the years there have always been snarky, insincere movies and they just don't touch audiences or live on in people's memories the way a really sincere story will. There's nothing wrong with those kind of movies, of course, but our goal in animation is usually to create stories that stand the test of time. And sincerity is key to accomplishing that goal."

- Temple of the Seven Golden Camels
http://sevencamels.blogspot.com/

Program - Maya 2014

Rig - Caveman
http://www.creativecrash.com/maya/downloads/character-rigs/c/caveman?os=windows

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

5.31.2015

Animation Time! - Miku Rig


Today's Inspiration:
"All the things have not been done in art that can and will be done. I don't think our bones and muscles will change much and that light will shine differently, so all the good rules will still hold. I can only say that you must have the courage of your convictions, believing that your way is right for you and for your time. Your individuality will always be your precious right and must be treasured. Take from the rest of us all that you can assimilate, that can become a part of you, but never still the small voice that whispers to you, "I like it better my way.""

- Andrew Loomis (Figure Drawing for all it's Worth)
http://www.amazon.com/Figure-Drawing-All-Its-Worth/dp/0857680986

Program - Maya 2014

Rig - Miku
http://www.creativecrash.com/maya/downloads/character-rigs/c/miku-v-1-0?os=windows

Animator's Bibles:

Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life


http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos

5.22.2015

Animating a Walk from Start to Finish - Straight Ahead and Pose to Pose

12 Principles of Animation -



STRAIGHT AHEAD AND POSE TO POSE ANIMATION
Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.20.2015

Animating a Walk from Start to Finish - Anticipation

Live Streaming an Animated Walk.



12 Principles of Animation -

ANTICIPATION
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.19.2015

Animating a Walk from Start to Finish - Slow in Slow Out

Live Streaming an Animated Walk.


12 Principles of Animation -

SLOW-OUT AND SLOW-IN
As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Victor Navone
http://blog.navone.org/

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.17.2015

Animating a Walk from Start to Finish - Appeal

Live Streaming an Animated Walk.

12 Principles of Animation -



APPEAL
A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience's interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Like all forms of story telling, the feature has to appeal to the mind as well as to the eye.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Mike Gasaway  - Hold the Coffee Cup Acting!
https://www.youtube.com/user/00gasman

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.15.2015

Animating a Walk from Start to Finish - Exaggeration

Live Streaming an Animated Walk.



12 Principles of Animation -

EXAGGERATION
Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It's like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Animating a Walk from Start to Finish - Arcs

Live Streaming an Animated Walk.



12 Principles of Animation -

ARCS
All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

5.14.2015

Animating a Walk from Start to Finish - Staging

Live Streaming an Animated Walk.



12 Principles of Animation -

STAGING
A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. There is a limited amount of time in a film, so each sequence, scene and frame of film must relate to the overall story. Do not confuse the audience with too many actions at once. Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion. Staging directs the audience's attention to the story or idea being told. Care must be taken in background design so it isn't obscuring the animation or competing with it due to excess detail behind the animation. Background and animation should work together as a pictorial unit in a scene.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.12.2015

Animating a Walk from Start to Finish - Timing

Live Streaming an Animated Walk.



12 Principles of Animation -

TIMING
Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation. Studying movement of actors and performers on stage and in films is useful when animating human or animal characters. This frame by frame examination of film footage will aid you in understanding timing for animation. This is a great way to learn from the others.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.08.2015

Animating a Vanilla Walk Live Stream!

First test stream of animating a live Vanilla Walk from start to finish.




http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Youtube: https://www.youtube.com/user/caseyturbos
Ustream: http://www.ustream.tv/channel/turbos

Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm