Showing posts with label Jin. Show all posts
Showing posts with label Jin. Show all posts

6.24.2015

Jin Walk - Walk a Day

Today's Walk is a Jin Walk.
Head - hung down, light tilt upward
Chest - light hunch, slight tilt and compress side to side
Hips - rotate to offset the chest and allow for the next step, light swing side to side
Legs - low small steps
Feet - rotated inward, drag back on the passing position land with a little toe flop
Arms - left arm hangs down with a little swing, right arm bent, cupping the left arm
Hands - left hand overlaps and drag from the sway of the arm and forearm extending into the fingers and thumb, right hand holds the left arm, light sway and drag



6.23.2015

Animation Time! - Jin Rig



Today's Inspiration:
wherever I go I try to have pencil and paper handy.

For me it’s always been about art. So, my master plan is just “A-B-C” … Always Be Creating.

We made a really cool art style here that is in my opinion, similar to some of the
old Disney movies where it may not be the highest technical quality or its not
pushing the most polygons but it’s just a fun style, you know? Mickey Mouse is still
popular around the world and he’s not the most technically evolved character around.
Characters like Popeye are still around. Characters like Scooby Doo …
if you just make something that’s cool and people enjoy playing it, that’s the first thing right?
And if you can make an art style that can still hold up over the years…

- Samwise Didier
http://www.sonsofthestorm.com/gallery.php?artist=samwise
http://www.artofsamwise.com/

Program - Maya 2014

Rig - Jin
http://ononeanimation.com/download.html

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos