Showing posts with label Jeeves. Show all posts
Showing posts with label Jeeves. Show all posts

8.08.2015

Jeeves Walk - Animation Time!

Today's Walk is a Jeeves Walk.
Head - leaned forward and down, light tilt and sway side to side
Chest - lightly bent over, with a little tilt and lean side to side
Hips - medium bounce, rotate to offset the chest and allow for the next step
Legs - medium heavy steps
Feet - drag back on the passing position, land with a heavy toe flop
Arms - right arm - pulls back and pushes forward, then tilts and twists side to side, left arm - light swing
Hands - right hand overlaps and drags from the sway and twist of the arm and forearm, left hand overlaps and drags from the swing of the arm and forearm extending into the fingers with a little clamp and drag on the thumb



8.07.2015

Animation Time! - Jeeves Rig


Today's Inspiration:
Inexperience. I think the more inexperienced you are, the more in control you think you have to be. The more experience you have, you realize you don't have to be in control.

Who cares about the puppet and craft? It's not about that. It's about compelling an audience, and touching an audience in some way.

I don't look back, I just go forward.

- Frank Oz
http://www.imdb.com/name/nm0000568/

Frank Oz at Work
https://youtu.be/vgLWE7lTPag

Program - Maya 2014
http://www.autodesk.com/products/maya/overview

Rig - Jeeves
http://www.creativecrash.com/maya/downloads/character-rigs/c/jeeves

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life

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