5.14.2015
Mystic Runesaber - Animation Breakdown
A little animation discussion and breakdown of World of Warcraft's newest Blizzard Store Mount, the Mystic Runesaber.
Labels:
Animate,
Animation,
Breakdown,
World of Warcraft
Animating a Walk from Start to Finish - Staging
Live Streaming an Animated Walk.
12 Principles of Animation -
STAGING
A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. There is a limited amount of time in a film, so each sequence, scene and frame of film must relate to the overall story. Do not confuse the audience with too many actions at once. Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion. Staging directs the audience's attention to the story or idea being told. Care must be taken in background design so it isn't obscuring the animation or competing with it due to excess detail behind the animation. Background and animation should work together as a pictorial unit in a scene.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
12 Principles of Animation -
STAGING
A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. There is a limited amount of time in a film, so each sequence, scene and frame of film must relate to the overall story. Do not confuse the audience with too many actions at once. Use one action clearly stated to get the idea across, unless you are animating a scene that is to depict clutter and confusion. Staging directs the audience's attention to the story or idea being told. Care must be taken in background design so it isn't obscuring the animation or competing with it due to excess detail behind the animation. Background and animation should work together as a pictorial unit in a scene.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Live,
Staging,
Stream,
Walk,
Walk a Day,
Walk Cycle
5.13.2015
Wacky Walk - Walk a Day
Today's Walk is a Wacky Walk.
Head - juts outward and pulls in
Chest - bent over, extra compress and twist side to side
Hips - rotate to offset the chest and favor the next step
Legs - medium high steps, delayed raise up on the passing position
Feet - drag back then flop up with overlap on the toes
Arms - bent inward, and stretch out
Hands - curl in and stretch out, overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs
Head - juts outward and pulls in
Chest - bent over, extra compress and twist side to side
Hips - rotate to offset the chest and favor the next step
Legs - medium high steps, delayed raise up on the passing position
Feet - drag back then flop up with overlap on the toes
Arms - bent inward, and stretch out
Hands - curl in and stretch out, overlap and delay from the movement of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Crazy,
Wacky,
Wacky Walk,
Walk,
Walk a Day,
Walk Cycle,
Wonky
5.12.2015
Animating a Walk from Start to Finish - Timing
Live Streaming an Animated Walk.
12 Principles of Animation -
TIMING
Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation. Studying movement of actors and performers on stage and in films is useful when animating human or animal characters. This frame by frame examination of film footage will aid you in understanding timing for animation. This is a great way to learn from the others.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
12 Principles of Animation -
TIMING
Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation. Studying movement of actors and performers on stage and in films is useful when animating human or animal characters. This frame by frame examination of film footage will aid you in understanding timing for animation. This is a great way to learn from the others.
http://www.frankanollie.com/PhysicalAnimation.html
Program - Maya 2010 http://www.autodesk.com/products/maya/overview
Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm
Animator's Bibles:
Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975
Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707
Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Live,
Stream,
Walk,
Walk a Day,
Walk Cycle
Totter Walk - Walk a Day
Today's Walk is a Totter Walk.
Head - light side to side sway and tilt
Chest - sways and twists side to side with a bit of compress
Hips - rotate to offset the chest, dip down on the passing position
Legs - low dip down and swing outward steps
Feet - rotated inward, drag back and down on the passing position, land with a little overlap on the toe
Arms - held out, light swing and sway side to side and up and down
Hands - help maintain balance, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs
Head - light side to side sway and tilt
Chest - sways and twists side to side with a bit of compress
Hips - rotate to offset the chest, dip down on the passing position
Legs - low dip down and swing outward steps
Feet - rotated inward, drag back and down on the passing position, land with a little overlap on the toe
Arms - held out, light swing and sway side to side and up and down
Hands - help maintain balance, overlap and drag from the sway of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Tight Rope,
Totter,
Totter Walk,
Walk,
Walk a Day,
Walk Cycle
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