7.09.2015
7.08.2015
Animation Time! - Victor Rig
Today's Inspiration:
... in order to maintain my enthusiasm, to start all over every time. I can’t forget what I’ve already done and learned. But I have to do something different enough that I feel like I’m learning again. That’s what makes the work interesting to me, and that’s what makes me want to go back to the drawing table.
- Chris Van Allsburg
http://hmhbooks.com/chrisvanallsburg/
Jumanji
https://youtu.be/6HWh9zjFRxE
Program - Maya 2014
Rig - Victor
http://www.cgspectrum.com/apply_free_lessons_1_animation
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Chris Van Allsberg,
Guide,
How to,
Jumanji,
Live,
Tutorial,
Victor,
Walk,
Walk a Day,
Walk Cycle
Sniper Walk - Walk a Day
Today's Walk is a Sniper Walk.
Head - leaned forward, light tip and bounce side to side with a little overlap in the beard
Chest - bent over and pulled back, light twist and compress side to side
Hips - hung down, rotate to offset the chest, light tip and bounce side to side
Legs - low medium-wide gait steps
Feet - drag back on the passing position, land with a little toe flop
Arms - pulled back, rest on the gun, light up and down and keep alive
Hands - dangle downward over the top of the gun, overlap and drag from the sway and bounce of the arms and forearms extending into the fingers and thumbs
Head - leaned forward, light tip and bounce side to side with a little overlap in the beard
Chest - bent over and pulled back, light twist and compress side to side
Hips - hung down, rotate to offset the chest, light tip and bounce side to side
Legs - low medium-wide gait steps
Feet - drag back on the passing position, land with a little toe flop
Arms - pulled back, rest on the gun, light up and down and keep alive
Hands - dangle downward over the top of the gun, overlap and drag from the sway and bounce of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Dota,
Dota 2,
Sniper,
Sniper Walk,
Walk,
Walk a Day,
Walk Cycle
7.07.2015
Animation Time! - Dota 2 Sniper Rig
Today's Inspiration:
I am not sure that all of my inspiration comes from somewhere other than my own burning desire to do art. For sure part of it comes from the people in my life. Part of it comes from what is occurring in my life at any given time. Part of it comes from what is occurring in the world at any given time.
We didn’t choose art. Art chose us. It was as if we were born to do art. My Ma told me we started to draw at 3 and just never stopped. We were obsessed with it.
Most artists live in their head. Their head is filled with ideas about art and not much else.
live your art every second of your life. Never settle with your art. Continuously push yourself to do what you are sure you cannot do. Once you have mastered what you are sure you cannot master go further.
- Hildebrandt Brothers
http://brothershildebrandt.com/
http://www.spiderwebart.com/
Program - Maya 2014
Rig - Dota 2 Sniper
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Dota,
Dota 2,
Guide,
Hildebrandt,
Hildebrant Brothers,
How to,
Live,
Sniper,
Tutorial,
Walk,
Walk a Day,
Walk Cycle
Squirrel Hop - Animation Time!
Today's Shot is a Squirrel Hop.
The Squirrel looks both ways with a little up and down and squash and stretch with overlap on the tail. He then squashes down with little hip shakes, stretches out and jumps up. He does a flip in the air, followed by a flip in the tail which does an s curve out of the arc and snaps back to the original position with a little bounce. The hips stretch back down and squash then pop back up with a little bounce and overlap in the head and tummy.
The Squirrel looks both ways with a little up and down and squash and stretch with overlap on the tail. He then squashes down with little hip shakes, stretches out and jumps up. He does a flip in the air, followed by a flip in the tail which does an s curve out of the arc and snaps back to the original position with a little bounce. The hips stretch back down and squash then pop back up with a little bounce and overlap in the head and tummy.
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