6.14.2015
Animation Time! - Shark Rig
Today's Inspiration:
“I didn’t have any limitations. I could do anything.”
“I don’t mean to say that I’m all these things, but I try.
I got accused over the years of being a fine draftsman.
Actually I don’t really draw that well. It’s just I don’t stop trying as quickly.
I keep at it. I happen to have high standards and try to meet them.
I have to struggle like hell to make a drawing look good.”
― Milt Kahl
https://youtu.be/PV9PlBZ5TUM
Sheriff of Nottingham - Robin Hood
https://youtu.be/z8-pjDUkRas
Program - Maya 2014
Rig - Shark
http://www.creativecrash.com/maya/downloads/character-rigs/c/shark-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Guide,
How to,
Milt Kahl,
Robin Hood,
Shark,
Shark Walk,
Sheriff of Nottingham,
Tutorial,
Walk,
Walk a Day,
Walk Cycle
Pictoplasma Walk - Walk a Day
Today's Walk is a Pictoplasma Walk.
Head - light squash and stretch, with a little lean side to side
Chest - leaned forward, light squash and stretch and bounce on the tummy
Hips - rotate to offset the chest and allow for the next step
Legs - medium heavy steps
Feet - drag back, then raise up and stomp down
Arms - medium swing
Hands - loose clench, overlap and drag from the swing of the arms and forearms extending into the fingers
Head - light squash and stretch, with a little lean side to side
Chest - leaned forward, light squash and stretch and bounce on the tummy
Hips - rotate to offset the chest and allow for the next step
Legs - medium heavy steps
Feet - drag back, then raise up and stomp down
Arms - medium swing
Hands - loose clench, overlap and drag from the swing of the arms and forearms extending into the fingers
Labels:
Animate,
Animation,
Pictoplasma,
Pictoplasma walk,
Walk,
Walk a Day,
Walk Cycle
6.13.2015
Snail Walk - Walk a Day
Today's Walk is a Snail Walk.
Head - leads the movement, overlap and bounce on the antennae, feelers and jaw,
Body - light sway and twist, follows the movement of the the head
Tail - drags behind, extra sway and rotate
Shell - overlaps and drags from the movement of the body, with a light bounce
Head - leads the movement, overlap and bounce on the antennae, feelers and jaw,
Body - light sway and twist, follows the movement of the the head
Tail - drags behind, extra sway and rotate
Shell - overlaps and drags from the movement of the body, with a light bounce
Labels:
Animate,
Animation,
Snail,
Snail Walk,
Walk,
Walk a Day,
Walk Cycle
Animation Time! - Pictoplasma Rig
Today's Inspiration:
“In our work, the question is, how much you absorb from others.
So for me, creativity, is really like a relay race. As children we are handed a baton.
Rather than passing it onto the next generation as is,
first we need to digest it and make it our own.”
“Always believe in yourself. Do this and no matter where you are, you will have nothing to fear.”
― Hayao Miyazaki
http://www.ghibli.jp/
Nausicaa of the Valley of the Wind
http://www.amazon.com/Nausica%C3%A4-Valley-Wind-Box-Set/dp/1421550644
Cutthroat Kitchen
http://www.foodnetwork.com/shows/cutthroat-kitchen.html
Program - Maya 2014
Rig - Pictoplasma
http://www.cgmeetup.net/home/ultimate-rigs-maya-rigs-maya-character-rigs-free-maya-rigs/
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
6.12.2015
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