10.31.2015
Animation Time! - Flour Sack Rig
Today's Inspiration:
Decided they couldn't teach me anything; they had the same idea
I find it disheartening and incomprehensible that people can't or won't do anything of value, anything really original...
- Wally Wood
https://en.wikipedia.org/wiki/Wally_Wood
http://www.bpib.com/illustrat/wood.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Flour Sack
http://www.creativecrash.com/maya/downloads/character-rigs/c/flour-sack-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Flour Sack,
Walk,
Walk a Day,
Walk Cycle,
Wally Wood
Buddy - Animation Time!
Today's Animation Time features the Buddy Rig.
Pulls up on the weight and struggles. Shakes back and forth. Relaxes and settles for a quick moving hold. He then pulls back, slides forward and flops down.
Pulls up on the weight and struggles. Shakes back and forth. Relaxes and settles for a quick moving hold. He then pulls back, slides forward and flops down.
Labels:
Animate,
Animation,
Animation Time!,
Buddy,
Walk,
Walk a Day,
Walk Cycle
10.30.2015
Animation Time! - Buddy Rig
Today's Inspiration:
I hope you enjoy everything ... I'll do my best not to disappoint.
- Jose Ochoa
http://josea302.deviantart.com/
http://jose8art.daportfolio.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Buddy
http://www.creativecrash.com/maya/downloads/character-rigs/c/buddy-rig
Alt Rig - Fred
http://www.creativecrash.com/maya/downloads/character-rigs/c/fred
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Buddy,
Fred,
Jose Ochoa,
Walk,
Walk a Day,
Walk Cycle
Toony - Animation Time!
Today's Animation Time features the Toony Bipedal Character Rig.
Head - light tilt side to side
Chest - hunched over, light twist and compress
Hips - rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent dangle, with a light swing
Hands - hang down and overlap from the swing of the arms and forearms extending into the fingers and thumbs
Head - light tilt side to side
Chest - hunched over, light twist and compress
Hips - rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent dangle, with a light swing
Hands - hang down and overlap from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Toony,
Toony Bipedal Character,
Walk,
Walk a Day,
Walk Cycle
10.29.2015
Animation Time! - Toony Bipedal Character Rig
Today's Inspiration:
I consider myself an average guy who has been blessed with a gift. That doesn't mean my life’s a walk because of this gift, but rather that I knew very early in life what direction I would be going in. I talk to people all the time that aren't sure of the direction they took or will go in so in that I'm content. I hope the powers that be will allow me to continue to participate in this very wonderful field. I like very much what I do.
- Ken Kelly
http://www.kenkellyfantasyart.com/
http://www.kenkellyart.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Toony Bipedal Character
http://www.creativecrash.com/maya/downloads/character-rigs/c/toony-bipedal-character
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Ken Kelly,
Toony Bipedal Character,
Walk,
Walk a Day,
Walk Cycle
Lowman - Animation Time!
Today's Animation Time features the Lowman Rig.
Head - tilts up with a little drag down
Chest - light compress and release with a bit of squash and stretch
Hips - rotate to offset the chest, drag with a bit of squash and stretch
Legs - push the body upward
Feet - drag from the movement of the legs, land with a little overlap in the toes
Arms - held outward, light drag and flap
Hands - overlap the movement of the arms and forearms extending into the fingers and thumbs
Head - tilts up with a little drag down
Chest - light compress and release with a bit of squash and stretch
Hips - rotate to offset the chest, drag with a bit of squash and stretch
Legs - push the body upward
Feet - drag from the movement of the legs, land with a little overlap in the toes
Arms - held outward, light drag and flap
Hands - overlap the movement of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Bounce,
Hop,
Jump,
Lowman,
Walk,
Walk a Day,
Walk Cycle
10.28.2015
Animation Time! - Lowman Rig
Today's Inspiration:
I think there must be a thousand ways to draw the same face. The possibilities are many, and it’s very interesting for me to play with that.
- Tomas Giorello
http://tomasgiorello.blogspot.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Lowman
http://www.creativecrash.com/maya/downloads/character-rigs/c/lowman-rig-with-face-blendshapes
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Lowman,
Tomas Giorello,
Walk,
Walk a Day,
Walk Cycle
Cuty - Animation Time!
Today's Animation Time features the Cuty Rig.
Head - light bounce and tip side to side
Chest - tilts and leans side to side with extra flop on the belly
Hips - extra bounce and lean side to side
Legs - light bounce
Feet - tilt up and bounce with flop in the toes
Arms - bounce and swing side to side
Hands - overlap and drag from the bounce and swing of the arms and forearms extending into the fingers and thumbs
Head - light bounce and tip side to side
Chest - tilts and leans side to side with extra flop on the belly
Hips - extra bounce and lean side to side
Legs - light bounce
Feet - tilt up and bounce with flop in the toes
Arms - bounce and swing side to side
Hands - overlap and drag from the bounce and swing of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Cuty,
Dance,
Walk,
Walk a Day,
Walk Cycle
10.27.2015
Animation Time! - Cuty Rig
Today's Inspiration:
Keep working, even if you don’t have any assignments. Self-initiated projects always seem to lead to real jobs. In any case, if you don’t feel compelled to create work on your own, then you probably shouldn’t be a professional artist. It’s important to realize that being your own boss has its rewards, but it requires discipline and diligence.
- James Jean
http://www.jamesjean.com/
https://twitter.com/JamesJeanArt
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Cuty
http://www.creativecrash.com/maya/downloads/character-rigs/c/cuty
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Cuty,
James Jean,
Walk,
Walk a Day,
Walk Cycle
Mannequin - Animation Time!
Today's Animation Time features the Mannequin rig.
Head - light bounce and drag
Chest - twists to allow for the next forward movement
Hips - rotate to offset the chest and allow for the next leg movement
Legs - medium wide swing, forward movements
Feet - drag back on the passing position, land with a little recoil in the heel
Arms - hold the body up, medium low forward movements
Hands - grip the pole, drag back on the passing position, land with a little flop
Head - light bounce and drag
Chest - twists to allow for the next forward movement
Hips - rotate to offset the chest and allow for the next leg movement
Legs - medium wide swing, forward movements
Feet - drag back on the passing position, land with a little recoil in the heel
Arms - hold the body up, medium low forward movements
Hands - grip the pole, drag back on the passing position, land with a little flop
Labels:
Animate,
Animation,
Animation Time!,
Mannequin,
Walk,
Walk a Day,
Walk Cycle
10.26.2015
Animation Time! - Mannequin Rig
Today's Inspiration:
It’s funny, but the less I worried about developing a style and just enjoyed my art, the more I seemed to develop one
- Loopy Dave (Dave Dunstan)
http://loopydave.com/
http://loopydave.deviantart.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Mannequin
http://www.creativecrash.com/maya/downloads/character-rigs/c/mannequin-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Dave Dunstan,
Loopy Dave,
Mannequin,
Walk,
Walk a Day,
Walk Cycle
Rabbit - Animation Time!
Today's Animation Time features the Rabbit Rig.
Head - light sway side to side, with a little bounce on the jaw and flop in the ears
Chest - puffed out with flop on the belly
Hips - medium side to side, rotate to offset the chest and compensate for the movement of the belly
Legs - low small - wide steps
Feet - drag back on the passing position, land with a little toe flop
Arms - medium swing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and toes
Head - light sway side to side, with a little bounce on the jaw and flop in the ears
Chest - puffed out with flop on the belly
Hips - medium side to side, rotate to offset the chest and compensate for the movement of the belly
Legs - low small - wide steps
Feet - drag back on the passing position, land with a little toe flop
Arms - medium swing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and toes
Labels:
Animate,
Animation,
Animation Time!,
Rabbit,
Walk,
Walk a Day,
Walk Cycle
10.25.2015
Animation Time! - Rabbit Rig
Today's Inspiration:
It wasn't really taught, it's all learn it, so much as you just do it, and you get better the more you do it.
- Simon Bisley
https://en.wikipedia.org/wiki/Simon_Bisley
http://www.simonbisleyart.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Rabbit
http://www.creativecrash.com/maya/downloads/character-rigs/c/rabbit
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Rabbit,
Simon Bisley,
Walk,
Walk a Day,
Walk Cycle
Ashrafi - Animation Time!
Today's Animation Time features the Ashrafi rig.
Head - drags back with a little tip forward
Chest - dips down and pulls up with a little squash and stretch
Hips - overlap and drag from the pull of the chest
Legs - flop down and scrunch upward
Feet - overlap and drag from the sway of the legs and shins extending into the toes
Arms - pull the body upward
Hands - clench the pole, light pull down and clench
Head - drags back with a little tip forward
Chest - dips down and pulls up with a little squash and stretch
Hips - overlap and drag from the pull of the chest
Legs - flop down and scrunch upward
Feet - overlap and drag from the sway of the legs and shins extending into the toes
Arms - pull the body upward
Hands - clench the pole, light pull down and clench
Labels:
Animate,
Animation,
Animation Time!,
Ashrafi,
Pull Up,
Walk,
Walk a Day,
Walk Cycle
10.24.2015
Animation Time! - Ashrafi Rig
Today's Inspiration:
there's no mistake that can't be undone... that knowledge frees my hand and mind, allowing me to take a concept further without fear of wasting time if it All Goes Wrong.
- Michael Kaluta
http://www.kaluta.com/
https://en.wikipedia.org/wiki/Michael_Kaluta
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Ashrafi
http://www.creativecrash.com/maya/downloads/character-rigs/c/ashrafi-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Ashrafi,
Michael Kaluta,
Walk,
Walk a Day,
Walk Cycle
Ibis - Animation Time!
Today's Animation Time features the Ibis Rig.
Head - light drag and tilt up and down
Chest - puffed out, drops down and presses back up
Hips - rotate to offset the chest, dip down and pull up
Legs - light up and down
Feet - rotated back, tiny slide back and flop on the toes
Arms - pump up and down
Hands - press against the ground light keep alive on the fingers
Head - light drag and tilt up and down
Chest - puffed out, drops down and presses back up
Hips - rotate to offset the chest, dip down and pull up
Legs - light up and down
Feet - rotated back, tiny slide back and flop on the toes
Arms - pump up and down
Hands - press against the ground light keep alive on the fingers
Labels:
Animate,
Animation,
Animation Time!,
Ibis,
Push up,
Push-up,
Walk,
Walk a Day,
Walk Cycle
10.23.2015
Animation Time! - Ibis Rig
Today's Inspiration:
Whenever I’ve ever thought I’m getting to the top I’ve always told myself I’m nowhere near. Because the moment you lose that ambition, you’re no longer striving for perfection. And if you’re not striving for perfection, what’s the point?
- Greg Staples
http://www.gregstaples.co.uk/
https://en.wikipedia.org/wiki/Greg_Staples
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Ibis Man
http://www.creativecrash.com/maya/downloads/character-rigs/c/ibis-man
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Greg Staples,
Ibis,
Walk,
Walk a Day,
Walk Cycle
Probe - Animation Time!
Today's Animation Time features the Probe rig.
Base - light up and down with a little tilt and twist side to side
Antennae - spins and flop around with overlap and drag toward the top
Orb - orbits the base with a small orb encircling
Base - light up and down with a little tilt and twist side to side
Antennae - spins and flop around with overlap and drag toward the top
Orb - orbits the base with a small orb encircling
Labels:
Animate,
Animation,
Animation Time!,
Orb,
Probe,
Walk,
Walk a Day,
Walk Cycle
10.22.2015
Animation Time! - Probe Rig
Today's Inspiration:
If it is your intention to be unique and stand out, this is the best way I can think of because it gives you access to source material nobody else has - your own mind - your subconscious - the place where dreams come from.
- Larry MacDougall
http://mythwood.blogspot.com/
http://faerie-wing.blogspot.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Probe
http://www.creativecrash.com/maya/downloads/character-rigs/c/arc-beginners-rig-kit-for-maya
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Larry MacDougall,
Probe,
Walk,
Walk a Day,
Walk Cycle
Worm - Animation Time!
Today's Animation Time features the Worm Rig.
Head - light tip down and up with a little drag in the jaw
Tail - Drags back and presses forward with a little rotation overlap
Front Legs - hop up and forward
Back Legs - drag back and flop down
Head - light tip down and up with a little drag in the jaw
Tail - Drags back and presses forward with a little rotation overlap
Front Legs - hop up and forward
Back Legs - drag back and flop down
Labels:
Animate,
Animation,
Animation Time!,
Walk,
Walk a Day,
Walk Cycle,
Worm
10.21.2015
Animation Time! - Worm Rig
Today's Inspiration:
we don’t just have to consume the culture that we are offered, we can create our own culture.
- David Mack
https://en.wikipedia.org/wiki/David_W._Mack
https://twitter.com/davidmackkabuki
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Worm
http://www.creativecrash.com/maya/downloads/character-rigs/c/worm_rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
David Mack,
Walk,
Walk a Day,
Walk Cycle,
Worm
Lime Man - Animation Time!
Today's Animation Time features the Lime Man Rig.
Body - extra bounce and tilt side to side, with a little squash and stretch
Legs - Kick up and out with a little overlap and drag
Feet - Flop and drag from the swing and kick of the feet with extra loose toes
Body - extra bounce and tilt side to side, with a little squash and stretch
Legs - Kick up and out with a little overlap and drag
Feet - Flop and drag from the swing and kick of the feet with extra loose toes
Labels:
Animate,
Animation,
Animation Time!,
Lime Man,
Walk,
Walk a Day,
Walk Cycle
10.20.2015
Animation Time! - Lime Man Rig
Today's Inspiration:
The biggest problem for me wasn't painting the actors, I do that stuff all the time.It was drawing that space station! Have to draw all those solar panels and little details made me nuts, especially when I'd get a call from the art director asking if I could turn around a painting in two or three days!
- Bob Larkin
http://boblarkin.blogspot.com/
https://en.wikipedia.org/wiki/Bob_Larkin
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Lime Man
http://www.creativecrash.com/maya/downloads/character-rigs/c/limeman
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time,
Bob Larkin,
Lime Man,
Walk,
Walk a Day,
Walk Cycle
Alfred - Animation Time!
Today's Animation Time features the Alfred Rig.
Head - light side to side
Chest - slight twist and compress
Hips - medium up and down, rotate to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - Left arm holds the tablet, Right arm medium swing
Hands - Left hand holds on to the tablet with a little compress in the fingers and tap in the thumb, Right hand overlaps and drags from the swing of the arm and forearm extending into the fingers and thumb
Head - light side to side
Chest - slight twist and compress
Hips - medium up and down, rotate to offset the chest
Legs - low medium steps
Feet - drag back on the passing position, land with a little toe flop
Arms - Left arm holds the tablet, Right arm medium swing
Hands - Left hand holds on to the tablet with a little compress in the fingers and tap in the thumb, Right hand overlaps and drags from the swing of the arm and forearm extending into the fingers and thumb
Labels:
Alfred,
Animate,
Animation,
Animation Time!,
Walk,
Walk a Day,
Walk Cycle
10.19.2015
Animation Time! - Alfred Rig
Today's Inspiration:
"Cheret was a one-man movement"
- Dennis Doordan on Jules Cheret in his book Design History
https://en.wikipedia.org/wiki/Jules_Ch%C3%A9ret
http://www.britannica.com/biography/Jules-Cheret
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Alfred
http://www.creativecrash.com/maya/downloads/character-rigs/c/alfred
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Alfred,
Animate,
Animation,
Animation Time!,
Jules Cheret,
Walk,
Walk a Day,
Walk Cycle
Moom - Animation Time!
Today's Animation Time features the Moom Rig.
Head - light bounce with extra drag and flop in the jaw
Chest - light up and down with a little twist
Hips - rotate to offset the chest, extra up and down with overlap and flop in the belly
Legs - medium high, loose steps
Feet - drag back and flop forward with overlap on the toes
Arms - medium forward and upward swings
Hands - loose clench overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - light bounce with extra drag and flop in the jaw
Chest - light up and down with a little twist
Hips - rotate to offset the chest, extra up and down with overlap and flop in the belly
Legs - medium high, loose steps
Feet - drag back and flop forward with overlap on the toes
Arms - medium forward and upward swings
Hands - loose clench overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Aniamtion,
Animate,
Animation Time!,
Moom,
Walk,
Walk a Day,
Walk Cycle
10.18.2015
Animation Time! - Moom Rig
Today's Inspiration:
Art cannot be modern. Art is primordially eternal.
- Egon Schiele
https://en.wikipedia.org/wiki/Egon_Schiele
http://www.artnet.com/artists/egon-schiele/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Moom
http://www.creativecrash.com/maya/downloads/character-rigs/c/moom-rig-with-gui--2
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Egon Schiele,
Moom,
Walk,
Walk a Day,
Walk Cycle
AMR Quadruped - Animation Time!
Today's Animation Time features the AMR Quadruped Rig.
Head - light lean forward and tilt back with a little drag in the jaw
Chest - extra bounce and pump to allow for then next move forward
Hips - rotate to offset the chest and propel legs forward
Front Legs - lead the movement, higher harder steps with a little drag in the feet
Back Legs - follow with small movements and more kick back on the passing position
Head - light lean forward and tilt back with a little drag in the jaw
Chest - extra bounce and pump to allow for then next move forward
Hips - rotate to offset the chest and propel legs forward
Front Legs - lead the movement, higher harder steps with a little drag in the feet
Back Legs - follow with small movements and more kick back on the passing position
Labels:
AMR Quadruped,
Animate,
Animation,
Animation Time,
Goat,
Quadruped,
Walk,
Walk a Day,
Walk Cycle
10.17.2015
10.16.2015
Animation Time! - AMR Quadruped Rig
Today's Inspiration:
I have had little formal training as an artist, just have always drawn.
- Douglas Herring
http://www.douglasherring.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - AMR Quadruped
http://www.creativecrash.com/maya/downloads/character-rigs/c/amr_quadruped
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
AMR Quadruped,
Animate,
Animation,
Animation Time!,
Douglas Herring,
Quadruped,
Walk,
Walk a Day,
Walk Cycle
Creature - Animation Time!
Today's Animation Time features the Creature Rig.
Head - focused forward, light tilt and sway side to side, with extra jaw drag and flop
Chest - crouched down and bent over, light raise and twist to allow for the next arm movement
Hips - rotate to offset the chest and allow for the next step
Legs - low, small, wide gaited steps
Feet - drag back on the passing position, land with extra flop on the toes
Arms - propel the movement forward, medium small movements
Hands - press against the ground, drag back on the passing position, land with a little compression in the fingers
Head - focused forward, light tilt and sway side to side, with extra jaw drag and flop
Chest - crouched down and bent over, light raise and twist to allow for the next arm movement
Hips - rotate to offset the chest and allow for the next step
Legs - low, small, wide gaited steps
Feet - drag back on the passing position, land with extra flop on the toes
Arms - propel the movement forward, medium small movements
Hands - press against the ground, drag back on the passing position, land with a little compression in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Crawl,
Creature,
Walk,
Walk a Day,
Walk Cycle
10.15.2015
Animation Time! - Creature Rig
Today's Inspiration:
Drawing comes naturally, but also, it is hard work. It never gets easier. You soon find it's hard to draw, but you do it, because you don't know how to do anything else.
- Brian Bolland
http://brianbolland.blogspot.com/
https://en.wikipedia.org/wiki/Brian_Bolland
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Creature 1.0
http://www.creativecrash.com/maya/downloads/character-rigs/c/creature
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Brian Bolland,
Creature,
Walk,
Walk a Day,
Walk Cycle
Dee - Animation Time!
Today's Animation Time features the Dee Rig.
Head - drags back and swings forward
Chest - extra flop back and forth
Hips - light rock back and forth, with a little bounce and drag
Legs - hold on the to bar
Feet - light drag and raise, with a little overlap in the toes
Arms - extra swing and flop forward and back
Hands - overlap and drag from the swing of the arms and forearms, extending into the fingers and thumbs
Head - drags back and swings forward
Chest - extra flop back and forth
Hips - light rock back and forth, with a little bounce and drag
Legs - hold on the to bar
Feet - light drag and raise, with a little overlap in the toes
Arms - extra swing and flop forward and back
Hands - overlap and drag from the swing of the arms and forearms, extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time,
Dee,
Walk,
Walk a Day,
Walk Cycle
10.14.2015
Animation Time! - Dee Rig
Today's Inspiration:
The challenging bit is, sometimes 'taking more time', doesn't always make it a better piece of art. Sometimes - yikes, it gets worse! Sometimes a good drawing is knowing when to quit.
- Sam Kieth
http://samkieth.blogspot.com/
https://en.wikipedia.org/wiki/Sam_Kieth
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Dee
http://www.creativecrash.com/maya/downloads/character-rigs/c/new-dee-rig-for-maya
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Dee,
Sam Kieth,
The Maxx,
Walk,
Walk a Day,
Walk Cycle
10.13.2015
Destrozar - Animation Time!
Today's Animation Time features the Destrozar Rig.
Body - medium bounce with a little tilt and tip forward and back, and side to side
Accessories - flop and drag from the bounce of the body
Legs - quick little happy steps with overlap on the shins
Body - medium bounce with a little tilt and tip forward and back, and side to side
Accessories - flop and drag from the bounce of the body
Legs - quick little happy steps with overlap on the shins
Labels:
Animate,
Animation,
Animation Time!,
Destrozar,
Walk,
Walk a Day,
Walk Cycle
Animation Time! - Destrozar Rig
Today's Inspiration:
I don't f****** want a wider audience .. I want thee audience for the movie.
- Guillermo Del Toro
http://www.imdb.com/name/nm0868219/
https://youtu.be/qdgxu6_qH9k
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Destrozar
http://www.creativecrash.com/maya/downloads/character-rigs/c/destrozar_rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Destrozar,
Guillermo Del Toro,
Walk,
Walk a Day,
Walk Cycle
Muscle Man - Animation Time!
Today's Animation Time features the Muscle Man Rig.
Head - light lean forward and tilt back, dragging from the movement of the chest
Chest - follows the hips, pushes forward and drags back
Hips - push forward and pull back with a little give forward and back
Legs - light upward tilt and lift
Feet - small lift and heel rotate
Arms - held across the chest, light drag and lift off
Hands - overlap and drag from the movement of the arms and forearms with a little delay in the fingers
Head - light lean forward and tilt back, dragging from the movement of the chest
Chest - follows the hips, pushes forward and drags back
Hips - push forward and pull back with a little give forward and back
Legs - light upward tilt and lift
Feet - small lift and heel rotate
Arms - held across the chest, light drag and lift off
Hands - overlap and drag from the movement of the arms and forearms with a little delay in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Muscle,
Muscle Man,
Sit-Up,
Situp,
Walk,
Walk a Day,
Walk Cycle
10.12.2015
Animation Time! - Muscle Man Rig
Today's Inspiration:
I had to get comfortable trusting that my first ideas would work and run with them.
- Joe Jusko
http://www.joejusko.com/
https://en.wikipedia.org/wiki/Joe_Jusko
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Muscle Man
http://www.creativecrash.com/maya/downloads/character-rigs/c/muscle-man
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Joe Jusko,
Muscle Man,
Walk,
Walk a Day,
Walk Cycle
Victor Hart - Animation Time!
Today's Animation Time features the Victor Hart Rig.
Head - light tilt and twist side to side, with a little clench and release in the jaw
Chest - stretched out, light side to side with a little puff out and sink in
Hips - rotate and overlap the hips, light raise and lower
Legs - light swing and twist side to side
Feet - overlap and drag from the swing of the legs
Arms - reach up and out then pull back
Hands - overlap and drag from the movement of the arms and forearms, extra grasp and sway in the fingers
Head - light tilt and twist side to side, with a little clench and release in the jaw
Chest - stretched out, light side to side with a little puff out and sink in
Hips - rotate and overlap the hips, light raise and lower
Legs - light swing and twist side to side
Feet - overlap and drag from the swing of the legs
Arms - reach up and out then pull back
Hands - overlap and drag from the movement of the arms and forearms, extra grasp and sway in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Victor Hart,
Walk,
Walk a Day,
Walk Cycle
10.11.2015
10.10.2015
Animation Time! - Victor Hart Rig
Today's Inspiration:
I like to go a cafe and draw people to help me build up a variety of designs in my memory. It’s nice because you get away from distractions and it forces you to think. Everyone looks different so there’s always a new subject.
- Garrett Hanna
http://gh-graphics.blogspot.com/
http://gh-graphics.tumblr.com/
Jarrod Showers -
http://www.griffonstorm.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Victor Hart
http://www.creativecrash.com/maya/downloads/character-rigs/c/victor-hart-character-rig-v2/feature_requests#tabs
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Garrett Hanna,
Jarrod Showers,
Victor Hart,
Walk,
Walk a Day,
Walk Cycle
Sticky - Animation Time!
Today's Animation Time features the Sticky Rig.
Head - focused upward, light drag and stick out
Chest - compresses, stretches out, then relaxes
Hips - crouch down, jump up and dangle
Legs - press and push off the wall, then hang down
Feet - slip, then press off the wall, leap up and drop down with overlap in the toes
Arms - push off the platform, reach up and grab the next
Hands - overlap and drag from the swing of the arms and forearms, reach out and grab the platform above with drag in the fingers
Head - focused upward, light drag and stick out
Chest - compresses, stretches out, then relaxes
Hips - crouch down, jump up and dangle
Legs - press and push off the wall, then hang down
Feet - slip, then press off the wall, leap up and drop down with overlap in the toes
Arms - push off the platform, reach up and grab the next
Hands - overlap and drag from the swing of the arms and forearms, reach out and grab the platform above with drag in the fingers
Labels:
Animate,
Animation,
Animation Time!,
Sticky,
Walk,
Walk a Day,
Walk Cycle
10.09.2015
Animation Time! - Sticky Rig
Today's Inspiration:
I don't see myself as an artist, painter but more as a designer
- Patrick Nagel
simplifying, working to get more across with fewer elements
- Elena Millie on Patrick Nagel
He was a driven man who always knew what he wanted
- Jennifer Dumas on Patrick Nagel (wife)
- Patrick Nagel
http://www.patricknagel.com/
https://en.wikipedia.org/wiki/Patrick_Nagel
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Sticky
http://www.creativecrash.com/maya/downloads/character-rigs/c/sticky
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Patrick Nagel,
Sticky,
Walk,
Walk a Day,
Walk Cycle
Hammer Head - Animation Time!
Today's Animation Time features the Hammer Head Rig.
Head - light raise and lower with a little tilt side to side
Chest - raises and puffs with successive movement, a little twist and sway side to side
Tail - whips back and forth with extra overlap and drag
Fins - light forward strokes
Dorsal Fin - slight tilt and wave side to side
Head - light raise and lower with a little tilt side to side
Chest - raises and puffs with successive movement, a little twist and sway side to side
Tail - whips back and forth with extra overlap and drag
Fins - light forward strokes
Dorsal Fin - slight tilt and wave side to side
Labels:
Animate,
Animation,
Animation Time!,
Fish,
Hammer Head,
Shark,
Swim,
Walk,
Walk a Day,
Walk Cycle
10.08.2015
Animation Time! - Hammer Head Rig
Today's Inspiration:
I think that an artist is a bit like a computer. He receives information from the world around him and from his past and from his own experiences. And it all goes into the brain.
- Gerald Scarfe
http://www.geraldscarfe.com/
https://en.wikipedia.org/wiki/Gerald_Scarfe
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Hammer Head
http://www.creativecrash.com/maya/downloads/character-rigs/c/fish-rigs-25-rigs-in-total-final-version?software_version=2016
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Gerald Scarfe,
Hammer Head,
Shark,
Walk,
Walk a Day,
Walk Cycle
Office Chair Rig - Animation Time!
Today's Animation Time features the Office Chair Rig.
Back - light lean and tilt forward and back
Seat - floppy wave forward and back
Wheels - light raise and tilt side to side
Pole - dips and presses down and back up
Lever - flops forward and pulls back with a little up and down
Back - light lean and tilt forward and back
Seat - floppy wave forward and back
Wheels - light raise and tilt side to side
Pole - dips and presses down and back up
Lever - flops forward and pulls back with a little up and down
Labels:
Animate,
Animation,
Animation Time,
Office Chair,
Walk,
Walk a Day,
Walk Cycle
10.07.2015
Animation Time! - Office Chair Rig
Today's Inspiration:
The first ten thousand drawings are the hardest. Put another way, you have ten thousand bad drawings within and should expel them as quickly as possible.
- Wallace Tripp
https://en.wikipedia.org/wiki/Wallace_Tripp
http://wallytripp.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Office Chair Rig
http://www.creativecrash.com/maya/downloads/character-rigs/c/office-chair-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Office Chair,
Walk,
Walk a Day,
Walk Cycle,
Wallace Tripp
Troll - Animation Time!
Today's Animation Time features a Troll Rig.
Head - focused down and forward, light side to side tilt
Chest - puffed out and hunched, light side to side
Hips - rotate to offset the chest, twist to favor the next step
Legs - medium low steps
Feet - drag back on the passing position, land with overlap and flop on the toes
Arms - held outward and forward with a minimal swing
Hands - held out, light overlap and drag from the sway of the arms and forearms with a little clench and release
Head - focused down and forward, light side to side tilt
Chest - puffed out and hunched, light side to side
Hips - rotate to offset the chest, twist to favor the next step
Legs - medium low steps
Feet - drag back on the passing position, land with overlap and flop on the toes
Arms - held outward and forward with a minimal swing
Hands - held out, light overlap and drag from the sway of the arms and forearms with a little clench and release
Labels:
Animate,
Animation,
Animation Time!,
Troll,
Walk,
Walk a Day,
Walk Cycle
10.06.2015
Animation Time! - Troll Rig
Today's Inspiration:
Anyone who's pleased with their work will stop right there, because if you're satisfied then you don't have to improve.
The human race has so much brains and so little intelligence.
- Harold Foster
https://en.wikipedia.org/wiki/Hal_Foster
Prince Valiant
http://www.amazon.com/Prince-Valiant-Vol-1-1937-1938/dp/1606991418
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Troll
http://www.rigging101.com/freestuff.htm
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Cycle,
Harold Foster,
Prince Valiant,
Troll,
Walk,
Walk a Day
IK Joe - Animation Time!
Today's Animation Time features the IK Joe Rig.
Head - light raise and tip outward and back
Chest - bent over, light squash and twist side to side
Hips - extra bouncy, rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - drag back and lift up, with overlap on the toes
Arms - low medium swing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - light raise and tip outward and back
Chest - bent over, light squash and twist side to side
Hips - extra bouncy, rotate to offset the chest and allow for the next step
Legs - low medium steps
Feet - drag back and lift up, with overlap on the toes
Arms - low medium swing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
IK Joe,
Walk,
Walk a Day,
Walk Cycle
Animation Time! - IK Joe Rig
Today's Inspiration:
Art is long; life isn't.
- Randolph Caldecott
https://en.wikipedia.org/wiki/Randolph_Caldecott
http://www.randolphcaldecott.org.uk/works.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - IK Joe
http://www.rigging101.com/freestuff.htm
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
IK Joe,
Randolph Caldecott,
Walk,
Walk a Day,
Walk Cycle
Xkylome - Animation Time!
Today's Animation Time features the Xkylome Rig.
Cycle - orbits the inside of the sphere
Base - light up and down
Front Wheel - light in and out, with a little turn and raise
Back Wheel - slight drag and lift
Cycle - orbits the inside of the sphere
Base - light up and down
Front Wheel - light in and out, with a little turn and raise
Back Wheel - slight drag and lift
Labels:
Animate,
Animation,
Animation Time!,
Cycle,
Motorcycle,
Walk,
Walk a Day,
Walk Cycle,
Xkylome
10.05.2015
Animation Time! - Xkylome Rig
Today's Inspiration:
How true it is that some have greatness thrust upon them! - and you may be quite sure that it was none of my seeking.
- John Tenniel
https://en.wikipedia.org/wiki/John_Tenniel
http://www.alice-in-wonderland.net/resources/background/tenniel-and-his-illustrations/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Xkylome
http://www.creativecrash.com/maya/downloads/character-rigs/c/xkylome
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Alice in Wonderland,
Animate,
Animation,
Animation Time!,
John Tenniel,
Motorcycle,
Walk,
Walk a Day,
Walk Cycle,
Xkylome
Little Big Ant - Animation Time!
Today's Animation Time features the Little Big Ant rig.
Head - tilted up, light bounce with overlap in the jaw and flop in the antennae
Thorax - puffed out and pulled back, light twist with a little compress
Abdomen - extra bounce and flop offsetting the movement of the thorax
Arms - held upward, light bounce and drag
Back legs - low medium steps
Front legs - lead the movement, medium high steps
Head - tilted up, light bounce with overlap in the jaw and flop in the antennae
Thorax - puffed out and pulled back, light twist with a little compress
Abdomen - extra bounce and flop offsetting the movement of the thorax
Arms - held upward, light bounce and drag
Back legs - low medium steps
Front legs - lead the movement, medium high steps
Labels:
Animation Time!,
Ant,
Insect,
Little Big Ant,
Walk,
Walk a Day,
Walk Cycle
10.04.2015
10.03.2015
Animation Time! - Little Big Ant Rig
Today's Inspiration:
he loved everything, made everything live, speak, and walk...
- JJ Grandville
https://en.wikipedia.org/wiki/Jean_Ignace_Isidore_G%C3%A9rard_Grandville
Un Autre Monde
https://archive.org/details/unautremondetran00gran
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Little Big Ant
http://www.creativecrash.com/maya/downloads/character-rigs/c/littlebigant_rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Catfish - Animation Time!
Today's Animation Time features the Catfish Rig.
Head - leads the movement light tilt and sway side to side
Body - light up and down with twist and push left and right
Tail - flaps back and forth at double the speed of the body
Fins - row forward and back, front fins lead and back fins follow
Head - leads the movement light tilt and sway side to side
Body - light up and down with twist and push left and right
Tail - flaps back and forth at double the speed of the body
Fins - row forward and back, front fins lead and back fins follow
Labels:
Animate,
Animation,
Animation Time!,
Catfish,
Fish,
Swim,
Walk,
Walk a Day,
Walk Cycle
10.02.2015
Animation Time! - Catfish Rig
You can't do sketches enough. Sketch everything and keep your curiosity fresh.
- John Singer Sargent
http://jssgallery.org/
https://en.wikipedia.org/wiki/John_Singer_Sargent
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Catfish
http://www.creativecrash.com/maya/downloads/character-rigs/c/fish-rigs-25-rigs-in-total-final-version
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Catfish,
John Singer Sargent,
Sargent,
Walk,
Walk a Day,
Walk Cycle
Rubix Cube - Animation Time!
Today's Animation Time features the Rubix Cube Rig.
Part 1- Looks down and side to side, shakes head
Part 2 - squashes and anticipates the jump, lifts up spins around
Part 3 - Looks down, up, then back down, splats down with a little bounce, looks happily back forward
Part 1- Looks down and side to side, shakes head
Part 2 - squashes and anticipates the jump, lifts up spins around
Part 3 - Looks down, up, then back down, splats down with a little bounce, looks happily back forward
Labels:
Animate,
Animation,
Animation Time!,
Rubix Cube,
Walk,
Walk a Day,
Walk Cycle
10.01.2015
Animation Time! - Rubix Cube Rig
Today's Inspiration:
I find, and tell myself over and over again that every man has to be himself - but what a hard thing that is to be!- Edwin Austin Abbey
https://en.wikipedia.org/wiki/Edwin_Austin_Abbey
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Rubix Cube
http://www.creativecrash.com/maya/downloads/character-rigs/c/rubix-cube-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Animation Time!,
Edwin Austin Abbey,
Rubix Cube,
Walk,
Walk a Day,
Walk Cycle
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