Showing posts with label Caveman. Show all posts
Showing posts with label Caveman. Show all posts

6.03.2015

Caveman Walk - Walk a Day

Today's Walk is a Caveman Walk.
Head - light side to side sway and twist, extra overlap and drag on the jaw
Chest - light squash and stretch side to side 
Hips - lead the movement, extra bounce and sway
Legs - wide gait, medium low steps
Feet - drag back on the passing position, heavy landing with extra overlap on the toes
Arms - hang down and held out, light swing and sway
Hands - drag down, overlap and sway from the swing of the arms and forearms extending into the fingers and thumbs



6.02.2015

Animation Time! - Caveman Rig


Today's Inspiration:

"The dictionary definition of "sincere" is free from pretense or deceit; proceeding from genuine feelings.

Some great advice on the importance of the subject from Ollie Johnston: "you have to make it sincere, so that the audience will believe everything they do, all their emotions. Ask yourself: 'what is the character thinking and why does he feel this way?'"

Sincerity is an elusive quality and hard to define, but very important to what we do. The films and characters that come from a real place and feel grounded and sincere will stand the test of time and be enjoyed by audiences for decades to come. Over the years there have always been snarky, insincere movies and they just don't touch audiences or live on in people's memories the way a really sincere story will. There's nothing wrong with those kind of movies, of course, but our goal in animation is usually to create stories that stand the test of time. And sincerity is key to accomplishing that goal."

- Temple of the Seven Golden Camels
http://sevencamels.blogspot.com/

Program - Maya 2014

Rig - Caveman
http://www.creativecrash.com/maya/downloads/character-rigs/c/caveman?os=windows

Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life


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1.11.2015

Primitive Walk - Walk a Day

Today's Walk is a Primitive Walk.
Head - light tip forward and out
Chest - bent over extra squash and twist
Hips - overlap the squash and sway of the chest
Legs - light drag and compress from the movement of the hips
Feet - drag and lift overlapping the movement of the legs and shins
Arms - prop the chest upward and allow for the movement of the body
Hands - clenched drag back from the movement of the arms and forearms, light finger delay on the passing position