5.17.2015

Animating a Walk from Start to Finish - Appeal

Live Streaming an Animated Walk.

12 Principles of Animation -



APPEAL
A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience's interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Like all forms of story telling, the feature has to appeal to the mind as well as to the eye.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Mike Gasaway  - Hold the Coffee Cup Acting!
https://www.youtube.com/user/00gasman

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

5.15.2015

Pinion Walk - Walk a Day

Today's Walk is a Pinion Walk.
Head - light bounce with a little side to side tilt and sway
Chest - extra squash and stretch with exaggerated side to side twist and sway
Hips - rotate to offset the chest and drag from the movement above
Legs - hang down, extra drag and swing from the movement of the hips
Feet - overlap and drag from the sway of the legs, extending into the toes
Arms - stretched out, extra bounce and flap
Hands - flap up and down, overlapping the movement of the arms and forearms extending into the fingers and thumbs








Animating a Walk from Start to Finish - Exaggeration

Live Streaming an Animated Walk.



12 Principles of Animation -

EXAGGERATION
Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It's like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: Twitch: http://www.twitch.tv/caseyturbos

Animating a Walk from Start to Finish - Arcs

Live Streaming an Animated Walk.



12 Principles of Animation -

ARCS
All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.

http://www.frankanollie.com/PhysicalAnimation.html


Program - Maya 2010 http://www.autodesk.com/products/maya/overview

Rig - Goon Rig http://www.kennyroy.com/public/How-to-Cheat-in-Maya-2013.cfm

Animator's Bibles:

Character Animation Crash Course -
http://www.amazon.com/Character-Animation-Crash-Course-Goldberg/dp/1879505975

Illusion of Life -
http://www.amazon.com/The-Illusion-Life-Disney-Animation/dp/0786860707

Animator's Survival Kit -
http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

Precarious Walk - Walk a Day

Today's Walk is a Precarious Walk.
Head - angled down with minimal bounce
Chest - bent inward, light side to side sway and twist
Hips - low down, rotate to offset the chest, extra side to side sway
Legs - low medium - long steps
Feet - drag back on the passing position, land with a little toe flop
Arms - bent out at the side, light sway and swing
Hands - light drag, overlapping the movement of the arms and forearms extending into the fingers and thumbs